Ahoy, landlubbers! Prepare to set sail on a high-seas adventure through the annals of gaming history, as we dive into the depths of the 1992 Game Boy classic, Popeye 2. This episode we’ve got a special guest aboard – Matt Storm from the podcasts “Fun” and Games and Screen Snark. They’re a veritable treasure trove of knowledge when it comes to all things retro gaming, so batten down the hatches and get ready for a wild ride!

In this episode we’ll explore the pixelated world of Popeye, the legendary sailor man who’s always ready to dish out a can of spinach-fueled justice. From navigating treacherous levels to battling Bluto’s dastardly schemes, we’ll uncover the secrets behind this beloved game that captured the hearts of gamers and comic book fans alike.

But that’s not all, me hearties! We’ll also delve into the rich history of the Popeye comics, tracing their roots back to the early 20th century and exploring how they’ve influenced pop culture over the decades. Prepare to be regaled with tales of Olive Oyl’s escapades, Wimpy’s insatiable hunger for hamburgers, and Popeye’s iconic catchphrases that have become part of the cultural lexicon.

So grab your Game Boy, load up on spinach, and get ready to set sail on an adventure that will have you laughing, reminiscing, and maybe even singing a few sea shanties along the way. Anchors aweigh, mateys!Continue Reading

Strap in, true believers, because we’re about to dive headfirst into the wild world of Kickstarter campaigns and comic book mayhem! This week on Play Comics, we’re taking a look at the Kickstarter for the action-packed graphic novel Gunpunch, and we’ve got the creator himself, Fernando Pinto, here to give us the inside scoop.

Fernando Pinto, the mastermind behind Gunpunch, is joining us to share the gritty details of bringing this high-octane comic to life. From the explosive action sequences to the sharply-drawn characters, this guy has poured his heart and soul (and probably a few gallons of coffee) into making Gunpunch a must-read for any fan of the medium.

The Gunpunch Kickstarter campaign is in full swing thanks to Rocketship Entertainment, and let me tell you, it’s a wild ride. Backer rewards range from digital copies of the comic to limited-edition prints that will have your fellow comic nerds green with envy. And if you’re feeling particularly generous, there’s even an opportunity to get your face immortalized as a character in the story. Talk about a power move!

So, what are you waiting for? Hop on board the Gunpunch hype train and get ready for a wild ride! With Fernando Pinto at the helm, you know this comic is going to be a knockout. Strap on your utility belt, grab your favorite snacks, and get ready to dive headfirst into the world of Gunpunch. It’s going to be a punchy good time, true believers!Continue Reading

Welcome, cosmic adventurers and comic aficionados, to another interstellar episode of Play Comics, where the fabric of reality is as bendable as the pages of a comic book, and the heroes are as quirky as our sense of humor. This week, we’re donning our power bands and setting our sights on the vast, uncharted territories of space. Why, you ask? Because we’re diving headfirst into the latest cosmic vigilante saga that’s blasting its way through the comic cosmos – the upcoming Space Ghost comic being published by Dynamite Comics!

But hold onto your space helmets dear listeners, because this episode isn’t just any ordinary galactic gabfest. Oh no, we’ve managed to snag series writer and return guest, David Pepose, who’s back and more mysterious than Space Ghost’s secret identity (which, by the way, remains one of the universe’s best-kept secrets). David’s here to give us the inside scoop on what it’s like to breathe new life into a character who’s been everything from a champion of justice to a smarmy talk show host.

Prepare for an episode filled with tales of cosmic vigilantes, nefarious space pirates, and the occasional monkey sidekick. We’ll explore the dark corners of the Galactic Federation, where evil lurks in the shadows, and only one hero can bring justice to the stars. Yes, we’re talking about the man, the myth, the legend – Space Ghost!

So, whether you’re a long-time fan of the spectral space hero or just curious about what happens when you mix superheroes with the final frontier, this episode is for you. Join us as we chat with David Pepose about the challenges of reviving a classic character, the thrill of exploring uncharted narrative galaxies, and, most importantly, whether Space Ghost prefers his coffee black as the void of space or with a splash of Milky Way.

Buckle up, listeners, because we’re about to launch into an episode that’s out of this world. And remember, in space, no one can hear you laugh – but here on Play Comics, laughter is just part of the adventure.Continue Reading

Welcome to another spine-tingling, joystick-wiggling episode of Play Comics, where the pixels meet the page and the game controllers are always at risk of being thrown in excitement or frustration. This week we’re diving into the dark cobwebbed corners of the gaming world to unearth the 1992 classic The Addams Family, a game that dared to ask “What if we took a beloved, macabre family and turned their life into a platforming adventure?” Based on the 1991 film of the same name, this game sprawled across the NES, SNES, Genesis, Master System, Game Gear, and Game Boy, proving that no console was safe from its kooky, spooky charm.

In this episode we’re thrilled to welcome back the illustrious Adam Williamson, a man whose knowledge of games is only rivaled by his ability to survive encounters with the supernatural—or at least supernatural-themed video games. Adam, who last graced us with his presence in a bodyslammin’ discussion on WWF No Mercy, returns from the depths of the gaming archives to help us navigate the twisted halls of the Addams’ mansion.

Prepare for a journey where every jump is a leap of faith (into a pit of who-knows-what), every enemy is as bizarre as an Addams family member, and the only thing scarier than the game’s difficulty is the thought of turning it off before finishing. Will Gomez find his beloved family members, or will he be doomed to wander the pixelated corridors forever? Join us as we explore the mystery, the humor, and the sheer Addams-ness of The Addams Family game.

So tighten your seatbelts, adjust your monocles, and make sure your hand (Thing, is that you?) is firmly attached to your wrist. It’s going to be a wild ride through the Addams Family estate, where the only guarantee is laughter, nostalgia, and maybe, just maybe, a newfound appreciation for games that make you want to pull your hair out—in the most delightful way possible.Continue Reading

Greetings, time travelers and comic connoisseurs! Buckle up your seatbelts and grab your favorite snacks because you’re in for a treat with this very special bonus episode of Play Comics that’s more colorful than a double rainbow!

✨ In this heartwarming and possibly tear-jerking installment, we’re diving into the pages of When I Was Young, the BackerKit campaign that’s not just a comic anthology but a time capsule of love, advice, and triumph. It’s an LGBTQIA+ extravaganza where the creative teams pour their hearts out in stories they wish they could whisper to their younger selves. And guess what? All profits are being donated to The Trevor Project, because who doesn’t love comics with a cause?

But wait, there’s more! We’re not just flipping through the pages alone. Oh no, we’ve managed to snag the anthology’s editor, the one and only Michele Abounader, to join us for this episode. Michele will share the behind-the-scenes magic, the tears, the laughter, and maybe even the secret recipe to creating an anthology that’s as inspiring as it is fabulous.

So whether you’re a die-hard fan of all things LGBTQIA+, a comic anthology aficionado, or just someone who loves a good story with a dash of nostalgia, this episode is for you. Tune in, get cozy, and let’s send some love letters to our past selves together. It’s going to be a rainbow-riding, comic-reading, feel-good kind of day here at Play Comics! Continue Reading

Welcome to another thrilling episode of Play Comics, where we dive into the pixelated playgrounds of our favorite comic book characters and the games that bring them to life. Today, we’re dusting off our PS2 controllers and delving into the dark and mysterious world of Shadow Man 2econd Coming. Released in 2002, this game promised a spine-chilling adventure, but did it deliver the voodoo-infused essence of its comic book counterpart?

Joining us in this shadowy quest is none other than Patrick Hickey Jr., the mastermind behind Legacy Comix and the Editor in Chief of Review Fix. With his encyclopedic knowledge of all things comics and gaming, Patrick is here to help us unravel whether Shadow Man 2econd Coming truly captures the spirit of the Valiant Universe’s enigmatic hero.

So, grab your Shadow Guns and prepare to walk between worlds as we explore the eerie corridors of Deadside and beyond. Will the game stand as a faithful homage to its source material, or will it be lost in the abyss of forgotten adaptations? Tune in to find out, and remember, in the world of Play Comics, the only thing scarier than the Grigori demons is a missed episode!Continue Reading

Smurf fans, mushroom dwellers, and plastic comic enthusiasts, lend me your ears! This week on Play Comics, we’re taking a hard look at one of the most mind-bogglingly bizarre video game adaptations to ever grace the original PlayStation – The Smurfs from 1999. That’s right, we’re diving headfirst into the small blue world where the air is crisp, the mushrooms are plentiful, and the gameplay is…well, let’s just say it’s an experience.

But we’re not going it alone, oh no! Joining us is the one and only Mike Clyburn from the wildly popular podcast The Twisted Cape. Mike’s no stranger to twisted tales and bizarre adventures, so we knew he’d be the perfect tour guide through this cobalt-colored carnival of chaos.

Prepare yourselves for tales of sinister wizards, hapless heroes, and more collectible items than you can smurfing shake a stick at. We’ll laugh, we’ll cry, we’ll question the very nature of our existence. But most of all, we’ll have a smurftastic time exploring this true relic of gaming’s awkward adolescence.

So grab your favorite mushroom cap, take a deep breath of that crisp smurf air, and join us for an episode that’s bound to be…unforgettable. It’s going to be one wild smurf ride!Continue Reading

Attention all Gundam fanatics and mech maniacs! Today we’re blasting off into the cosmos with Mobile Suit Gundam Zeonic Front for the PlayStation 2!

Joining us is none other than Scott Wachter from the wildly popular podcast The Recap From Mercury. Scott’s expertise lies in overanalyzing obtuse science fiction plots, so he’s the perfect wingman to navigate the tangled narrative threads of the One Year War.

Will the valiant Federation pilots emerge victorious against the dastardly Zeon forces? Can any of us mere mortals comprehend the sheer scale of these titanic mech battles? And is Scott prepared to have his mind blown by the sheer excess of beam spam?

Strap in tight and get ready for rocket-powered robot rampage as we go full psyco gundam on Zeonic Front! The battlefield drama awaits…just try not to get caught in the crossfire. Over and out, soldiers!

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Greetings, fellow Play Comics aficionados and Dragon Ball Z fanatics! It’s time to power up your ki and get ready for an adventure unlike any other. We’re diving headfirst into the wild world of the Dragon Ball Z Collectible Card Game on the Game Boy Advance, and trust us, it’s going to be a blast!

But wait, there’s more! Joining us on this epic journey is the one and only Kyle Billie from The Rad(io) Shorts podcast. With his wicked sense of humor and infectious enthusiasm, we know Kyle will bring a whole new level of fun and excitement to our exploration of this classic card game. Just imagine the shenanigans we’ll get into as we battle it out with our favorite characters and try to outsmart each other with clever strategies.

So, whether you’re a seasoned card game pro or a die-hard Dragon Ball Z fan, you won’t want to miss this episode. Get ready to laugh, strategize, and reminisce about the good old days of portable gaming. It’s going to be a wild ride, and we’re thrilled to have you along for the journey!Continue Reading

Hey there, fellow Gundam fanatics and Play Comics aficionados! Get ready to power up your mechs and dive into the wild world of Gundam Battle Assault 2, the classic PS1 game that has us all itching for some intense mecha showdowns. And who better to join us on this epic journey than our returning guest, the one and only Billy, who’s graced us with his presence on previous episodes like X-Men Mutant Academy, Ghost in the Shell, Turok 2, and Batman and Robin?

But let’s be real, folks. This time around, it’s all about giant robots duking it out in epic battles that would make even the most hardened Gundam fan swoon. And with Billy’s expert insights and witty banter, we’re sure to have a blast exploring every nook and cranny of this classic game.

So strap in, get ready to activate your beam sabers, and let’s dive into the world of Gundam Battle Assault 2!Continue Reading

Demonic possessions are nothing new. But I still get hooked every time one of those stories comes up. The Exorcist was the first movie that really bothered me when I watched it. The Exorcism of Emily Rose was a birthday tradition for a while. There’s just something about how people deal with those creatures that always grabs my interest. Maybe it’s the struggle between keeping hold of yourself while dealing with an entity that’s much stronger than you. Maybe it’s because a religious upbringing tried to teach me that monsters aren’t real, but demons and stuff like that are. But who are we kidding, monsters are totally real.

What else is real is the talent of David Pepose and Alex Cormack. So you can imagine my excitement when David agreed to come talk about The Devil That Wears My Face, a book from Mad Cave all about a demonic possession in 1740s Europe. Listen in as we try to get to the heart of how someone so nice can write something so scary. Or maybe I should say the heart cavity……Continue Reading

This week we’re blasting off into outer space to take a look back at the classic PS1 fighting game Gundam Battle Assault. Released in North America in 2000, this game brought the action-packed combat of the popular Gundam anime franchise to PlayStation gamers.

Our special guest this episode is Karrington Martin from the fantastic K&K Indie Gaming Corner podcast. Karrington is a huge Gundam fan and will provide expert insight into the lore behind the game’s mobile suits and storylines. We’ll discuss how Gundam was a part of his life growing up and how the timing of the North American release made for some interesting thoughts.

From the slower than you’d expect paced arcade-style gameplay to the impressively animated sprite work, Gundam Battle Assault was a technical marvel on the PlayStation. We’ll analyze the combat mechanics, graphics, and modes that made it a classic among mech fighting games. And we’ll debate where it ranks among other Gundam games and mech fighters on the original PlayStation.

So power up your beam sabers and launch your verniers because we’re taking control of some epic Gundams today with our guest Karrington Martin! Strap in and enjoy this action-packed episode of Play Comics!Continue Reading

Get ready to dive into the pixelated mystique of the Sega Genesis era as we unleash the power of Mystic Defender on this episode of Play Comics!

In this electrifying installment, we team up with the dynamic Phil Keeling from Pixel Lit to unravel the secrets and thrills behind the classic Sega Genesis game Mystic Defender. Brace yourselves for a riveting conversation that delves into the captivating world of gaming nostalgia, where pixels come to life, and wizards wield unimaginable powers.

Phil Keeling, a connoisseur of gaming narratives and pixelated wonders, brings his expertise to the forefront as we explore the enchanting realm of Mystic Defender. From spellbinding visuals to the mesmerizing hold this had on his childhood despite not having a single clue as to where it came from, we’ll dissect many aspects that makes this Sega Genesis game one that you probably want to go check out. Because most likely, you didn’t check it out back in the day.

Whether you’re a seasoned Mystic Defender veteran or a curious gamer looking to step into the past, this episode promises insights, anecdotes, and a touch of nostalgia that will transport you to the golden age of 16-bit gaming. So plug in those headphones, hit play, and prepare for a journey through pixels, magic, and the unforgettable legacy of Mystic Defender!Continue Reading

Welcome, dear listeners, to another bodyslammin’ edition of Play Comics! Get ready to tag in and grapple with nostalgia as your host, Chris, is joined by the dynamic duo of wrestling wisdom: Adam “Ringmaster” Williamson and Josh “Suplex Strategist” Garvey!

In this pixelated pilgrimage through the archives of gaming history, our intrepid trio steps into the virtual ring to dissect the legendary N64 classic—WWF No Mercy. It’s a game that’s more electrifying than a Rock Bottom and has more twists than a Stone Cold Stunner.

But this isn’t just about button-mashing and joystick jiu-jitsu. Chris, Adam, and Josh are here to unravel the intricate connections between the digital squared circle and the real-world rumbles of professional wrestling. From powerbombs to power-ups, they’ll grapple with the game’s impact on the wrestling genre and how it managed to body-slam its way into the hearts of gamers worldwide.

Prepare for a verbal Royal Rumble as they dissect the game’s character roster, match types, and those legendary “OH MY GOD!” moments that made WWF No Mercy a slam dunk for wrestling and gaming enthusiasts alike.

So lace up those boots, polish your championship belts, and press play as Play Comics takes you on a journey down memory lane, where the only pins are the ones you aim for in the ring, and the only submissions are the ones that make you submit to the nostalgia. Get ready for a piledriver of fun in this bodyslammin’ episode that’s sure to leave you chanting, “This is awesome!”

Disclaimer: No controllers were harmed in the making of this podcast. However, the same cannot be said for friendships lost during heated multiplayer sessions. Listener discretion is advised.Continue Reading

In this pixel-packed extravaganza we’re diving into the realm of Mobile Suits, futuristic warfare, and enough Gundam drama to make soap operas blush. Yes folks it’s time to chat about the PlayStation 2 game “Mobile Suit Gundam: Journey to Jaburo,” a game that had us pressing buttons faster than a cat chases a laser pointer.

But wait, there’s more! We’ve got a guest star shining as bright as the final boss battle. Joining us in the digital cockpit is none other than the fabulous Dan Carroll, captain of the Retro Wars podcast and a connoisseur of all things vintage gaming. Imagine Han Solo, but instead of navigating the Millennium Falcon, he’s steering us through the vast universe of Gundam lore.

So grab your favorite joystick, charge up your beam saber, and get ready for a rollercoaster ride through pixels and panels as we explore just how well “Mobile Suit Gundam: Journey to Jaburo” stacks up against its manga counterpart. Spoiler alert: of all the games that exist, it’s certainly one of them.Continue Reading

Greetings, fellow gamers and digital explorers! Today, we’re strapping on our Digi-Devices and venturing into the world of Digimon – because why catch ’em all when you can DIGITIZE ’em all? W e’re peeling back the nostalgic layers of the PlayStation classic, Digimon World 2. A game where the monsters are digital, the challenges are real, and the memory card space is always at a premium. But wait, there’s more! We’re not content with just battling in virtual arenas and exploring digital dungeons. At least not by ourselves.

Joining us on this wild Digivolutionary ride is none other than Andrew Young, cohost of the podcast Behold! This gaming aficionado is here to share his insights, drop some knowledge bombs, and maybe even settle the age-old debate of Agumon vs. Gabumon. Brace yourselves, because we’re about to unravel the digital mysteries, level up our nostalgia, and possibly discover if Digimon ever learned to change a lightbulb.Continue Reading

The cool thing about comic creators is that they tend to like comics. Which means that whoever your favorite comic creator is probably has a favorite comic. But what happens when you find the source of basically everything? And can you get past the fact that it feels so cliche because it’s the source of all of the cliche feelings?

Listen in as Allen Dunford comes by to talk about his favorite comic, which makes sense because he is a comic creator. But will this game give us an idea of why so many people love the manga? Or will it just rely on having a big sword and hoping that the cool factor there carries us through the story?Continue Reading

Holy poorly-rated superhero media! Get ready to dive into some of the murkiest depths of the Marvel universe as we analyze 2003’s not-so-stellar Daredevil offerings. First up in the hot seat is the Ben Affleck-led Daredevil film that premiered that very same year. Despite boasting major star power and promising early trailers, this big screen endeavor wound up being another dud, critically panned for an overly serious tone and absurd costuming choices.

Then, we’ll switch gears to focus on the Game Boy Advance title based on the Man Without Fear, which sadly failed to convey the swashbuckling thrills of Daredevil’s comic book adventures. Made by pitiful publisher Encore, this game starred a blocky, pixelated DD slinging his billy club at an array of generic thugs and criminals. Gameplay was repetitive and uninspired, while graphics were subpar even by 2003’s standards. Yikes!

To help us dissect these dual disasters, we’re joined by special guest Ryan from Fake Nerd podcast. Ryan will lend his wit and wisdom to evaluating these massive missteps in Daredevil history. Will we find any redeeming qualities in these offerings? Tune in to find out!

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Get ready for a dragon duel of epic proportions! In this corner, we have Dragon Power, the janky NES game that tried and failed to cash in on Dragonball mania. And in this corner, we have the original Dragonball manga, which captures all the absurdity and excitement that Dragon Power completely whiffed on! Let’s get ready to ruuuuumble!

Please give a warm, silly welcome to our special guest judge for today’s podcast, the one and only Kyle “Game Genie” Federline! When he’s not dropping hot takes on the K&K Indie Gaming podcast, Kyle spends his time teaching his kids about the wonders of games from his childhood and trying to find gaming’s biggest hidden gems in the indie scene. Get ready as Kyle lends his unique blend of gaming wisdom and snark to judge today’s retro showdown!Continue Reading

There’s something just so endearing about The Smurfs. Mostly I think it’s because it’s just such a simple concept. Little blue dudes have an adventure and it all wraps up nicely by the end. Seems pretty safe and kid friendly doesn’t it?

Yeah, that’s what I thought too. Good thing I have October K Santarelli here to help blow some of those ideas out of the water. Listen in as we take a dive into Smurf history and explore some of the dark secrets of these little blue demons.

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Sometimes I just wonder why even got some games. It’s not that I don’t appreciate them, that’s not it at all. But licensed games where we don’t really know the franchise? And game genres that aren’t able to carry the game by itself? And doing it all on a disaster of a console where it seems like nothing could be done right. I know I’m sounding super negative right now but I think that is part of the charm of Magic Knight Rayearth.

And you know who else thinks so? Satsunami from the Chatsunami podcast. Listen in as we take a look at this hidden gem of a game about a hidden gem of an anime and manga property that we just couldn’t appreciate when were first exposed to it back in the 1990sContinue Reading