This has got to be one of the shortest comic runs I’ve seen to get a game. 13 issues on the initial run, 4 issues on the relaunch that tied into the game. And it shows, I never hear anyone talking about Armorines. I can’t imagine why. So why try to make a game out of this one?
Acclaim is at it again trying to recapture some of that Turok magic, and Luke Herr from Exiled, Multiversal Q, John Wiki, The Luke Herr Podcast Project, Established Property Playhouse, and RPG Pals Club (Did I miss anything there?) comes on the show to help explain what’s going on with this crazy comic. Mostly because he’s literally the only person I know who’s read this thing. Plus he made notes. Really good notes.
Turok was a big thing in the Nintendo 64 era. Big enough to get 4 games on the console. And I’m sure the fact that Acclaim controlled both the game and the comic. So of course you’ve still got all the super well connected aspects of the series.
Listen in as Mike O’Brien from behind the scenes of DC SuperSons as he comes to talk about the final Nintendo 64 entry in the series.
You know what’s a great idea? Being a game publisher/developer and just buying a comic publisher so you can have IP to make games with a built in audience? So should you grab Marvel or DC? How about Valiant? Yup, that’s what happened.
Listen in as Insane Ian comes on the show to take a stab at Shadow Man for the N64, PS1, and Sega Dreamcast and we try to figure out if this game is good or not because it’s in a really awkward place and we can’t quite figure it out.
You know what’s always fun? Dinosaurs. Seriously, who doesn’t like dinosaurs? Crazy people, that’s who. So if you can get dinosaurs and aliens and giant guns and it all actually makes sense? How cool is that?
Listen in as Billy who sometimes writes for Commander Cast comes to talk about Turok 2 Seeds of Evil. And cool guns. And the fun of having a comic property published across about a gazillion different publishers.
I know, one of the problems with the show is that the handheld versions of games exist. And that if there’s a console version I tend to just ignore the hand held ones because, let’s face it, are they ever better than the console version anyway? Especially with a series like Turok that’s built around being a first person shooter on a screen that can show really good colors that’s also bigger than 2 square inches. That’s like 5 square centimeters for all of my listeners not in the US.
Blair Farrell from Comic Gamers Assemble is here to help me see if my thought process even has any merit to it as we take a look at 5 different Turok handheld ports and see how they actually play without having to worry about those pesky home console games that always hog the spotlight.
Imagine a world with dinosaur and man existing together except there’s also modern weaponry and plasma rifles and, well, if you’re not convinced now that it’s awesome I’m not sure what’s wrong with you. Also it’s not the Savage Land.
Listen in as Patrick Hickey Jr from Review Fix comes by to talk Turok Dinosaur Hunter and really delves into some of the production behind this classic N64 shooter.