Set sail, button-mashers, because this time Play Comics is diving face-first into One Piece: Grand Battle! that PS2 and GameCube special where early Water 7-era drama gets smooshed into a chaos-filled arena and told to play nice. Expect stretchy punches, loud special attacks, and exactly the kind of character balance you’d expect from a game that assumes “pirate” and “fair” don’t belong in the same sentence. We’re talking Straw Hats, shipyards, and the eternal question: “Is this actually good, or do I just really like yelling ‘Gum-Gum’ every five seconds?”

Joining Chris on this voyage is Janine Juliette from D’ohmance Dawn, here to bring big-brain One Piece insight and just the right amount of gremlin energy to keep things interesting. Janine’s got thoughts on how this slice of the anime translates into a brawler, where the game nails the Straw Hats’ personalities, and where it feels like someone skimmed the wiki five minutes before coding a super move. If you’ve ever wondered what happens when a deeply thoughtful One Piece fan is forced to reckon with PS2-era anime jank, this is absolutely your kind of chaos.

So grab your controller, your favorite questionable snack, and maybe a backup controller for when Luffy’s rubber nonsense finally pushes you over the edge. We’re digging into how far the game actually gets into the story, why some characters feel terrifying and others feel like they snuck in as a joke, and whether this one belongs on your “must-play” shelf or your “fondly mock from a distance” list. Treasure, friendship, and highly unsafe maritime workplace practices await. Let’s see if Grand Battle! can keep its ship together.Continue Reading

Strap on your meat-based wrestling tights and oil up those biceps because Play Comics is about to suplex you straight into the absurdly wonderful world of Kinnikuman! This week we’re tag-teaming not one, but TWO Ultimate Muscle games—The Path of the Superhero for GameCube and Legends vs New Generation for Game Boy Advance. That’s right, we’re going double or nothing like a Choujin who forgot leg day exists and decided to compensate with twice the spandex.

These games, spawned from the legendary Kinnikuman manga and anime, brought us a universe where wrestling isn’t just a sport—it’s the entire basis of intergalactic civilization, which honestly makes about as much sense as any other comic book logic we’ve tackled on this show. Whether you’re commanding Kid Muscle through his heroic quest to not embarrass his legendary father or settling the age-old debate of who would win between old-school wrestlers and the new generation (spoiler: everyone’s finishing move is magnificently ridiculous), we’ve got you covered.

Joining us for this muscle-bound mayhem is none other than SerpyMatt, who hasn’t quite gotten around to launching his own podcast yet—but he’s told me the concept and folks, when it finally drops, you’re going to absolutely love it. Assuming he ever stops procrastinating long enough to record episode one, that is.

So crack your knuckles, practice your most intimidating wrestler growl, and prepare for an episode that’s guaranteed to have more body slams than a physics textbook thrown at a trampoline factory. It’s time to find out if these games captured the magnificent weirdness of their source material or if they just left us feeling like we got hit with the Kinniku Buster of disappointment.Continue Reading

Digivolve your PlayStation controllers and prepare to shuffle your way through the most wonderfully confused identity crisis in gaming history, because this week on Play Comics we’re tapping into the pixelated card-battling chaos that is Digimon Digital Card Battle for the PS1! Released in 2001 when every entertainment franchise on Earth was racing to cash in on the trading card game gold rush sparked by Pokémon and Yu-Gi-Oh, Bandai decided their digital monsters deserved a piece of that sweet, sweet card-slinging action. The twist? They didn’t just adapt the existing Digimon trading card game – oh no, that would be far too simple. Instead, they created an entirely NEW card game exclusively for this PS1 title, because apparently someone at BEC thought “You know what kids collecting physical cards really need? A completely different set of rules that only exists in digital form!”

What emerged was a gloriously polygonal fever dream where Veemon, Hawkmon, and Armadillomon became your partners in a card-battling odyssey through Battle Arenas, all while you sacrifice Digimon from your hand like some kind of digital monster cult leader gathering “DP” (Digivolve Points, not whatever your brain just went to) to evolve your creatures into increasingly ridiculous forms. It’s rock-paper-scissors meets card game mechanics meets “please stop making me grind the same battles 300 times to unlock the secret final boss.”

Joining us for this digivolved discussion is the phenomenally talented Sahoni from Bramble Wolf Games! When they’re not busy crafting games that actually mean something or channeling their Queer and Indigenous (ᏣᎳᎩᏱ ᏕᏣᏓᏂᎸᎩ) storytelling magic into unforgettable tabletop experiences, Sahoni brings their narrative expertise to help us understand how this PS1 oddity somehow convinced an entire generation that carrying around 30 digital cards was infinitely more practical than the hundreds of physical ones weighing down their backpacks.

So crack open that PS1 jewel case, practice your best “I’m going to pretend I understand these Support Card effects” face, and prepare for an episode more entertaining than watching the same Digimon battle animation for the 47th time. We’ll explore whether this card-game-that-never-was actually honored the spirit of the Digimon franchise, or if it just left us wondering why we couldn’t trade our digital cards with friends like we could in literally every other TCG game of the era!Continue Reading

Digital monsters, handheld mayhem, and nostalgic button-mashing collide! Prepare to jack into the Digital World as Play Comics takes a pixelated punch at Digimon Battle Spirit on the Game Boy Advance. This portable fighting game promised to capture all the Agumon-punching, Gabumon-grappling action of the beloved anime and manga series, but did it deliver a champion-level experience or just leave us saying “that’s not very digivolving of you”?

Joining us for this pocket-sized digital duel is Joshua Moore, the brilliant mind behind Morphenomenal: How the Power Rangers Conquered the World. Together, we’ll explore whether this GBA gem successfully translated the franchise’s monster-battling essence into something more substantial than a Rookie-level disappointment, or if it left players feeling like they’d been banished to the Dark Area of gaming history.

So dust off that Game Boy Advance, charge up your Digivice, and prepare for some serious handheld heroics! Will Digimon Battle Spirit prove itself worthy of the Crest of Gaming Excellence, or will we discover it’s about as useful as a chocolate D-3 device? Time to find out if this digital adventure was truly the digimon we deserved, or just another case of “close enough” licensing magic!Continue Reading

Prepare your beam sabers and polish your Zaku helmets-this episode of Play Comics is about to launch straight into the Universal Century! We’re diving headfirst into the PS2 classic Mobile Suit Gundam: Federation vs Zeon, where the only thing more intense than the space battles is trying to pronounce “RX-78-2” three times fast.

Joining the fray is none other than Derek Van Dyke from Super Deluxe GamesCast and Castle Bravo, who’s here to help us decide once and for all: Is it better to fight for the Federation, or is life just more fun in a mono-eyed mobile suit? Expect hot takes, cooler mobile suits, and at least one attempt to dodge a colony drop with nothing but sheer podcasting bravado.

So grab your joystick, pick a side, and get ready for a barrage of wit, wisdom, and way too many references to Newtypes. The One Year War has never sounded this entertaining.Continue Reading

This week on Play Comics, we’re taking you on a high-speed tour through Mobile Suit Gundam: Encounters in Space, a PS2 classic that’s equal parts thrilling dogfight simulator and love letter to Universal Century lore. From piloting iconic mobile suits to reenacting pivotal battles from the One Year War, this game has everything a Gundam fan could ask for—except ground-based combat (but hey, who needs dirt when you’ve got asteroids?).

Joining us for this cosmic adventure is George from Shortbox Summary, who brings his signature wit and deep knowledge of pop culture to the discussion. Together, we’ll explore what makes Encounters in Space stand out among Gundam games, share our favorite moments from its sprawling story modes, and maybe even speculate about Zeon’s questionable interior design choices. Strap in—it’s going to be a bumpy ride through the stars!Continue Reading

Attention, digital duelists and pixel-punching prodigies! Prepare to digivolve your eardrums as Play Comics takes a nostalgia-fueled dive into the arena of Digimon Rumble Arena on the PlayStation 1. This episode is more loaded than Agumon after a spicy curry feast!

Joining us in this byte-sized battle royale is none other than Derek B Gayle, the podcast polymath behind such hard hitting podcasts on the Glitterjaw Queer Podcast Collective such as Gimmicks, Walloping Websnappers, Lee Carvallo’s Podding Challenge, Skreeonk!, Falling with Style, and probably a few more shows he’s cooked up while you were reading this sentence. Together, we’ll explore how this fighting game adaptation captured the essence of the Digimon anime faster than you can say “Prodigious!”

So grab your Digivice, dust off that PS1 memory card, and get ready to rumble through this electrifying episode. Will Digimon Rumble Arena prove to be the champion of anime game adaptations, or will it get sent back to the Digital World? Tune in to find out – it’s time to digi-modify your podcast playlist!Continue Reading

Welcome back to another thrilling episode of Play Comics! This week, we’re diving headfirst into the time-warping, demon-slaying world of InuYasha: A Feudal Fairy Tale, the PlayStation classic that brought the beloved manga and anime series to the gaming console. Get ready for a journey through feudal Japan, where sacred jewels and half-demons reign supreme.

But hold onto your sacred arrows, because we’ve got a special treat for you! Joining us today is the multi-talented Josh Wells, the creative force behind Character Wells and part of the new audio drama series set in the DC universe, The Mortalverse. Josh brings his unique perspective and boundless enthusiasm to our discussion, making this an episode you won’t want to miss.

Whether you’re a die-hard InuYasha fan or a newcomer to the series, this episode is packed with insights, laughs, and a touch of nostalgia. So grab your Tessaiga, tune in, and join us on this feudal fairy tale adventure!Continue Reading

Welcome back, wrestling aficionados and gaming geeks, to another electrifying episode of Play Comics! This week, we’re diving headfirst into the ring with Ultimate MUSCLE: Legends vs New Generation on the GameCube—a game that packs more punches than a heavyweight championship bout and more laughs than a Kid Muscle training session.

We’re not tackling this muscle-bound madness alone. Joining us is none other than Doug Wood —an all-around comic connoisseur and arguably one of the nicest people you’ll ever meet on the internet. Seriously, if kindness were a wrestling move, Doug would be the undisputed champion.

In this episode we’ll explore how this game, based on the Ultimate Muscle anime (itself a continuation of the legendary Kinnikuman manga), brings the larger-than-life Choujins to your living room. Expect a whirlwind of cell-shaded animation, over-the-top wrestling moves, and a storyline that pits the old guard against the new generation in a battle for the ages.

So, lace up your boots, don your spandex, and get ready to rumble as we body slam our way through the quirks and charms of Ultimate MUSCLE: Legends vs New Generation. And remember, in the immortal words of Kid Muscle: “There’s a big thing called survival!”Continue Reading

Welcome back, fellow mecha maniacs, to another electrifying episode of Play Comics! This week, we’re strapping into our mobile suits and diving headfirst into the pixelated battlefield of Gundam Wing: Endless Duel on the Super Famicom. Prepare for a high-octane journey through the cosmos as we dissect this classic fighting game based on the legendary Mobile Suit Gundam franchise.

But wait, there’s more! We’re thrilled to announce the return of our dynamic duo of guests, the incomparable Billy and the ever-enthusiastic Erinn! These two are back by popular demand, ready to share their insights, banter, and perhaps a few heated debates about their favorite Gundam pilots and mobile suits.

Billy is a seasoned fighting game player who has mastered the intricacies of Endless Duel’s combat system, while Erinn is a die-hard Gundam fan with an encyclopedic understanding of the series’ lore and mecha designs. Together, they bring a unique perspective to the discussion, blending gameplay analysis with a genuine appreciation for the source material. Their chemistry and friendly banter are sure to keep the conversation engaging and entertaining throughout the episode.Continue Reading

Attention all Gundam fanatics and mech maniacs! Today we’re blasting off into the cosmos with Mobile Suit Gundam Zeonic Front for the PlayStation 2!

Joining us is none other than Scott Wachter from the wildly popular podcast The Recap From Mercury. Scott’s expertise lies in overanalyzing obtuse science fiction plots, so he’s the perfect wingman to navigate the tangled narrative threads of the One Year War.

Will the valiant Federation pilots emerge victorious against the dastardly Zeon forces? Can any of us mere mortals comprehend the sheer scale of these titanic mech battles? And is Scott prepared to have his mind blown by the sheer excess of beam spam?

Strap in tight and get ready for rocket-powered robot rampage as we go full psyco gundam on Zeonic Front! The battlefield drama awaits…just try not to get caught in the crossfire. Over and out, soldiers!

Continue Reading

Greetings, fellow Play Comics aficionados and Dragon Ball Z fanatics! It’s time to power up your ki and get ready for an adventure unlike any other. We’re diving headfirst into the wild world of the Dragon Ball Z Collectible Card Game on the Game Boy Advance, and trust us, it’s going to be a blast!

But wait, there’s more! Joining us on this epic journey is the one and only Kyle Billie from The Rad(io) Shorts podcast. With his wicked sense of humor and infectious enthusiasm, we know Kyle will bring a whole new level of fun and excitement to our exploration of this classic card game. Just imagine the shenanigans we’ll get into as we battle it out with our favorite characters and try to outsmart each other with clever strategies.

So, whether you’re a seasoned card game pro or a die-hard Dragon Ball Z fan, you won’t want to miss this episode. Get ready to laugh, strategize, and reminisce about the good old days of portable gaming. It’s going to be a wild ride, and we’re thrilled to have you along for the journey!Continue Reading

Hey there, fellow Gundam fanatics and Play Comics aficionados! Get ready to power up your mechs and dive into the wild world of Gundam Battle Assault 2, the classic PS1 game that has us all itching for some intense mecha showdowns. And who better to join us on this epic journey than our returning guest, the one and only Billy, who’s graced us with his presence on previous episodes like X-Men Mutant Academy, Ghost in the Shell, Turok 2, and Batman and Robin?

But let’s be real, folks. This time around, it’s all about giant robots duking it out in epic battles that would make even the most hardened Gundam fan swoon. And with Billy’s expert insights and witty banter, we’re sure to have a blast exploring every nook and cranny of this classic game.

So strap in, get ready to activate your beam sabers, and let’s dive into the world of Gundam Battle Assault 2!Continue Reading

This week we’re blasting off into outer space to take a look back at the classic PS1 fighting game Gundam Battle Assault. Released in North America in 2000, this game brought the action-packed combat of the popular Gundam anime franchise to PlayStation gamers.

Our special guest this episode is Karrington Martin from the fantastic K&K Indie Gaming Corner podcast. Karrington is a huge Gundam fan and will provide expert insight into the lore behind the game’s mobile suits and storylines. We’ll discuss how Gundam was a part of his life growing up and how the timing of the North American release made for some interesting thoughts.

From the slower than you’d expect paced arcade-style gameplay to the impressively animated sprite work, Gundam Battle Assault was a technical marvel on the PlayStation. We’ll analyze the combat mechanics, graphics, and modes that made it a classic among mech fighting games. And we’ll debate where it ranks among other Gundam games and mech fighters on the original PlayStation.

So power up your beam sabers and launch your verniers because we’re taking control of some epic Gundams today with our guest Karrington Martin! Strap in and enjoy this action-packed episode of Play Comics!Continue Reading

In this pixel-packed extravaganza we’re diving into the realm of Mobile Suits, futuristic warfare, and enough Gundam drama to make soap operas blush. Yes folks it’s time to chat about the PlayStation 2 game “Mobile Suit Gundam: Journey to Jaburo,” a game that had us pressing buttons faster than a cat chases a laser pointer.

But wait, there’s more! We’ve got a guest star shining as bright as the final boss battle. Joining us in the digital cockpit is none other than the fabulous Dan Carroll, captain of the Retro Wars podcast and a connoisseur of all things vintage gaming. Imagine Han Solo, but instead of navigating the Millennium Falcon, he’s steering us through the vast universe of Gundam lore.

So grab your favorite joystick, charge up your beam saber, and get ready for a rollercoaster ride through pixels and panels as we explore just how well “Mobile Suit Gundam: Journey to Jaburo” stacks up against its manga counterpart. Spoiler alert: of all the games that exist, it’s certainly one of them.Continue Reading

Greetings, fellow gamers and digital explorers! Today, we’re strapping on our Digi-Devices and venturing into the world of Digimon – because why catch ’em all when you can DIGITIZE ’em all? W e’re peeling back the nostalgic layers of the PlayStation classic, Digimon World 2. A game where the monsters are digital, the challenges are real, and the memory card space is always at a premium. But wait, there’s more! We’re not content with just battling in virtual arenas and exploring digital dungeons. At least not by ourselves.

Joining us on this wild Digivolutionary ride is none other than Andrew Young, cohost of the podcast Behold! This gaming aficionado is here to share his insights, drop some knowledge bombs, and maybe even settle the age-old debate of Agumon vs. Gabumon. Brace yourselves, because we’re about to unravel the digital mysteries, level up our nostalgia, and possibly discover if Digimon ever learned to change a lightbulb.Continue Reading

Get ready for a dragon duel of epic proportions! In this corner, we have Dragon Power, the janky NES game that tried and failed to cash in on Dragonball mania. And in this corner, we have the original Dragonball manga, which captures all the absurdity and excitement that Dragon Power completely whiffed on! Let’s get ready to ruuuuumble!

Please give a warm, silly welcome to our special guest judge for today’s podcast, the one and only Kyle “Game Genie” Federline! When he’s not dropping hot takes on the K&K Indie Gaming podcast, Kyle spends his time teaching his kids about the wonders of games from his childhood and trying to find gaming’s biggest hidden gems in the indie scene. Get ready as Kyle lends his unique blend of gaming wisdom and snark to judge today’s retro showdown!Continue Reading

It’s the year [insert future year here] and mankind has probably destroyed the Earth because of course they did. How did we/they get here/there? Don’t know, and there’s a ton of lore to figure out before we can know what happened. War is a mess y’all. It’s not like you can just read a few books and know exactly what happened.

Good thing we have my friend Erinn here to help sort things out. Listen in as we try to make sense of, well, everything in the Gundam universes and probably miss some things because there’s so much of it and we only have so much show to talk about it in.Continue Reading

Sometimes things get missed. Like not realizing that a game is based on a comic. Or missing an NES game because you didn’t realize that a game was based on a comic. I know it’s a shock that I could miss something. Or an entire country can miss out on a wonderful franchise that you’d think would be a great fit if only people would know it existed and could give it a chance.

Good thing I have Doc Issues here from Capes on the Couch to help fix that mistake as we take a look at M.U.S.C.L.E. and the Kinnikuman manga that really should have been a hit over here but for some reason wasn’t because “Americans won’t get it” or something silly like that.Continue Reading

Eventually we had to take a look at the world of kids and little monsters that fight. For a lot of people this was their first foray into the world of manga and anime. But we didn’t know that, and we probably wouldn’t have cared at all if we did. There were kids just like us that got to play around with these amazing creatures that we all wish we could have as a pet.

That’s right, we’re talking Digimon with Michael Shea from The Basement Lounge about that show I definitely didn’t try to make you think was that other anime about monsters fighting each other. Which I’m realizing now doesn’t narrow things down enough at all.Continue Reading