Lock your squad into formation, charge your bolters, and prepare your genetically-enhanced blue skin for a parade of panzer-busting action because this week on Play Comics we’re putting boots to dirt in the grim, industrial wastelands of Rogue Trooper, the 2005 third-person shooter that took Gerry Finley-Day and Dave Gibbons’s iconic tale of a genetically engineered super-soldier and transformed it into a cover-based combat experience that somehow managed to capture the grit, the fury, and the desperate isolation of being a lone warrior against overwhelming odds. Originally deployed across PS2, Xbox, and Wii, Rogue’s had more platform changes than a soldier has armor repairs, eventually landing a remaster invasion on PS4, Xbox One, and Nintendo Switch, proving that some grimdark British sci-fi concepts just refuse to stay buried in the trenches.

Speaking of refusing to stay down, we’re genuinely thrilled to have Steve Morris from Shelfdust joining us for this deep dive. When he’s not busy operating as the marketing manager for 2000 AD itself, essentially being the guy who decides which corner of Judge Dredd’s dystopia gets the spotlight treatment, he’s the critical voice behind one of comics fandom’s most thoughtful, hilarious, and incisive podcast ecosystems. Steve brings both the insider knowledge of how 2000 AD operates AND the fan’s perspective that makes him the perfect guide through this particular adaptation’s journey from glossy magazine pages to console warfare.

Together, we’ll investigate whether this hyper-violent squad-based adventure managed to capture what makes Rogue Trooper such an enduring character, a soldier stripped of everything but his wits, his weapons, and three AI companions implanted directly into his equipment. Does the game understand the existential dread of being created solely as a weapon? Can it convey the isolation that defines the character while also providing the kind of multiplayer mayhem that defines the era? And perhaps most importantly: does this game explain why blue skin became the ultimate badge of being expendable in the far future?

Grab your tactical visor, synchronize your biometric links, and prepare for an episode that’s more explosive than a Rogue Trooper ambush and considerably more thoughtful than you’d expect from a game about murdering aliens on a lifeless planet.Continue Reading

The cool thing about comic creators is that they tend to like comics. Which means that whoever your favorite comic creator is probably has a favorite comic. But what happens when you find the source of basically everything? And can you get past the fact that it feels so cliche because it’s the source of all of the cliche feelings?

Listen in as Allen Dunford comes by to talk about his favorite comic, which makes sense because he is a comic creator. But will this game give us an idea of why so many people love the manga? Or will it just rely on having a big sword and hoping that the cool factor there carries us through the story?Continue Reading

How easy should it be to make a Hulk game? Put things in front of Hulk. Let Hulk smash. It’s not a hard concept really. Especially when you kind of have a story already made for you. You’d think anyone could do it.

Enter Diego Rivera from the Behold The Sack YouTube channel. He likes Hulk. He likes games. It’s a match made in heaven really. If only everything could work out this nicely………Continue Reading