Strap on your meat-based wrestling tights and oil up those biceps because Play Comics is about to suplex you straight into the absurdly wonderful world of Kinnikuman! This week we’re tag-teaming not one, but TWO Ultimate Muscle games—The Path of the Superhero for GameCube and Legends vs New Generation for Game Boy Advance. That’s right, we’re going double or nothing like a Choujin who forgot leg day exists and decided to compensate with twice the spandex.

These games, spawned from the legendary Kinnikuman manga and anime, brought us a universe where wrestling isn’t just a sport—it’s the entire basis of intergalactic civilization, which honestly makes about as much sense as any other comic book logic we’ve tackled on this show. Whether you’re commanding Kid Muscle through his heroic quest to not embarrass his legendary father or settling the age-old debate of who would win between old-school wrestlers and the new generation (spoiler: everyone’s finishing move is magnificently ridiculous), we’ve got you covered.

Joining us for this muscle-bound mayhem is none other than SerpyMatt, who hasn’t quite gotten around to launching his own podcast yet—but he’s told me the concept and folks, when it finally drops, you’re going to absolutely love it. Assuming he ever stops procrastinating long enough to record episode one, that is.

So crack your knuckles, practice your most intimidating wrestler growl, and prepare for an episode that’s guaranteed to have more body slams than a physics textbook thrown at a trampoline factory. It’s time to find out if these games captured the magnificent weirdness of their source material or if they just left us feeling like we got hit with the Kinniku Buster of disappointment.Continue Reading

Grab your duel disk and prepare for the ultimate test of patience, because this week on Play Comics we’re shuffling into the notoriously punishing world of Yu-Gi-Oh! Reshef of Destruction for Game Boy Advance! This 2003 Konami creation took the beloved manga and anime franchise and somehow managed to turn it into a gaming experience more brutal than being sent to the Shadow Realm by a pack of rare holographic cards.

Based on the wildly popular Yu-Gi-Oh series that taught an entire generation that the real power of friendship is having really expensive cards, Reshef of Destruction promised an epic adventure featuring Yugi, Joey, and the gang facing off against an ancient evil. What it delivered was a grinding experience so merciless that even seasoned duelists found themselves questioning their life choices faster than you can say “Exodia, obliterate!”

Joining us for this masochistic journey through the world of impossibly difficult AI opponents and deck-building restrictions is the absolutely delightful Max Golden from The Pop Quiz Podcast. When he’s not busy creating the most creative trivia games known to humanity or making movie nights infinitely more entertaining, Max brings his pop culture expertise to help us understand how this handheld nightmare somehow spawned from one of the most beloved franchises in entertainment history.

So dust off that Game Boy Advance, practice your most dramatic card-playing poses, and prepare for an episode that’s guaranteed to be more satisfying than finally beating that one opponent who’s been destroying your carefully crafted deck for the past three hours. We’ll explore whether this digital duel was faithful to its source material, or if it just left us feeling like we’d been trapped in our own personal tournament from Hell.Continue Reading

Gather around power-level enthusiasts and tournament fighters, because this week on Play Comics we’re charging up our ki and diving headfirst into the legendary slugfest that is Dragon Ball Z: Budokai for PS2 and GameCube. That’s right, we’re looking at the 2002 fighting game that asked the burning question “What if we took the first three arcs of Dragon Ball Z and squeezed them into a button-mashing experience that makes even the most patient Z-Fighter want to go Super Saiyan with frustration?”

Developed by Dimps and published by Infogrames (back when they still existed and weren’t just a nostalgic memory floating in gaming’s hyperbolic time chamber), this cel-shaded beatdown promised to let players experience everything from Raditz’s surprise family reunion to Cell’s perfectionist power trip. What it delivered was a fighting system so basic that even Yamcha could probably figure it out, paired with enough beam struggles to make your thumbs file for workers’ compensation.

Joining us for this Saiyan-sized discussion is the one and only Doc Issues from Capes on the Couch, because when you need someone to analyze the psychological implications of repeatedly punching people until they explode into light particles you call a professional. Together we’ll explore how this game managed to compress roughly 100 episodes of screaming, power-ups, and “next time on Dragon Ball Z” frustrating end caps into a tournament format that somehow made sense.

So grab your orange gi, practice your best Kamehameha stance, and prepare for an episode that’s over 9000 times more entertaining than waiting five episodes for Goku to finish charging his spirit bomb. Will this manga-to-game adaptation achieve its final form? Or will it get sent to Other World faster than you can say “Kakarot”? Time to find out if this Z-Fighter deserves a senzu bean or a one-way ticket to Snake Way!Continue Reading

Believe it or not, ninja enthusiasts, this week on Play Comics we’re kunai-diving into the pixelated shinobi wasteland that is Naruto: Ninja Council for the Game Boy Advance – because apparently someone at Tomy thought the best way to honor everyone’s favorite orange-clad ramen addict was to trap him in a handheld prison with combat mechanics more frustrating than trying to explain the Chunin Exams to your grandmother. Released in 2003, this side-scrolling “adventure” promised to let players master the art of ninjutsu while battling through iconic locations from the Hidden Leaf Village, but what it actually delivered was a gaming experience so repetitive that even Naruto’s shadow clone jutsu would get bored of itself.

Joining us for this digital journey through the Land of Mediocre Adaptations is Luke Herr from D’ohmance Dawn – a man who’s witnessed more anime-to-game train wrecks than a rejected Akatsuki recruitment video. Together, we’ll explore how this GBA “masterpiece” managed to spawn not one, not two, but THREE sequels despite having the gameplay depth of a puddle in the desert and graphics that make early Dragon Ball Z filler episodes look like Studio Ghibli productions.

So grab your headband and prepare for an episode that’s more entertaining than actually grinding through the same three enemy types for hours on end – which, let’s face it, isn’t exactly setting the bar at Hokage level. Will this portable ninja adventure redeem itself through sheer nostalgic chakra, or will it vanish faster than Sasuke after a family reunion? Tune in to discover if this manga adaptation belongs in the Hall of Fame… or should be sealed away forever like the Nine-Tailed Fox!Continue Reading

Gather ‘round, Dragon Ball devotees and gluttons for punishment! This week on Play Comics, we’re subjecting ourselves to the digital equivalent of getting hit by Frieza’s Death Beam repeatedly-Dragon Ball Z Taiketsu for the Game Boy Advance. Imagine taking the most explosive anime franchise in history and cramming it into a game with all the fiery intensity of a damp firecracker. Spoiler alert: This isn’t a battle for glory-it’s a battle for survival against one of the most bafflingly awful licensed games ever conceived.

Joining me in this masochistic quest is Andrew Young from Behold!, who’s agreed to lend his expertise (and his remaining sanity) to dissect this pixelated travesty. Together, we’ll answer the burning question: How did a game about planet-destroying superhumans end up feeling as thrilling as watching paint dry on Master Roshi’s houseboat? Hint: It involves more clipping issues than Yamcha’s career and combat mechanics flatter than Krillin’s scalp.

From animations that resemble a PowerPoint presentation gone rogue to a soundtrack that sounds like a kazoo orchestra trapped in a washing machine, Taiketsu doesn’t just drop the ball-it spikes it into the core of the Earth, unleashes a Spirit Bomb of disappointment, and then forgets to animate the explosion. Whether you’re here for the schadenfreude or just morbid curiosity, grab your Dragon Radar and a stiff drink. This episode’s gonna hurt. A lot.Continue Reading

Attention, pixel pugilists and manga maniacs! Prepare to have your mind blown faster than you can say “Omae wa mou shindeiru” because Play Comics is about to unleash a Genesis gem that’ll make your thumbs twitch with nostalgia. We’re diving headfirst into the post-apocalyptic world of Last Battle, a game that’s more thinly veiled than a sumo wrestler in a tutu when it comes to its connection to Fist of the North Star.

Joining us on this journey through radioactive wastelands and questionable localization choices is none other than Chris Brown, animator extraordinaire and head of education at a cartoon museum. With his encyclopedic knowledge of all things animated, Chris will help us separate the wheat from the chaff, or in this case, the Kenshiro from the Aarzak.

So grab your favorite energy-restoring meat, practice your best “ATATATATATA!” battle cry, and get ready to press start on an episode that’s sure to leave you seeing pressure points. It’s time to explore a game where the only thing more explosive than the gameplay is the spontaneous combustion of your enemies!Continue Reading

Krillin’ it softly, podcast lovers! It’s time to dust off your Game Boy Advance and charge up your Ki for an episode so epic, it’ll make Frieza cry for his momma! We’re diving into The Legacy of Goku 1 & 2, where pixels meet power levels and button mashing meets “But I haven’t even reached my final form!”

But wait, what’s that? Is it a bird? Is it a plane? No, it’s the legendary Troytle Power from TroytlePower Presents: The Power Play-Throughs Podcast, with TroytlePower and Too Young For This Trek, swooping in like Goku on a Flying Nimbus! He’s flying solo today, leaving his Too Young for this Trek co-pilots behind – probably stuck in a time chamber or something.

Get ready to laugh harder than Buu at a pie-eating contest as we dissect these Dragon Ball-inspired handheld adventures. Will Troytle’s power level be high enough to handle our intense scrutiny? Or will he need to fuse with the nearest inanimate object to survive our witty banter? Tune in to find out in this episode that’s more unpredictable than Vegeta’s mood swings!

So grab your favorite dragon radar, set your scouter to “fun,” and prepare for a podcast experience that’s more satisfying than finding all seven Dragon Balls. It’s Play Comics time, and we’re about to go full Kaio-ken on these Game Boy Advance classics!Continue Reading

Lace up your cleats and dust off your NES cartridges because this week’s Play Comics is kicking off with a real goal-scorer! We’re diving headfirst into the pixelated pitch of Tecmo Cup Soccer Game, the NES classic that’s more RPG than FIFA. Join us as we explore this 8-bit reimagining of the beloved Captain Tsubasa manga, where special moves are more powerful than Pelé’s right foot and every match is a turn-based tactical showdown.

And who’s that coming onto the pitch? Oh sweet we’re joined by the incomparable Luke Herr from D’OhMance Dawn, who’s here to add some romantic flair to our soccer shenanigans. Will Luke score a hat-trick of puns? Can our host avoid getting a red card for excessive enthusiasm? And just how many soccer metaphors can we cram into one episode? Tune in to find out!

So grab your controller, warm up those thumbs, and get ready to shout “GOOOOOAAAAAL!” at your podcast app. It’s time to see if Tecmo Cup Soccer Game lives up to its manga roots or if it’s just playing offside with our nostalgia. Let’s kick off this episode!Continue Reading

Ready your decks and shuffle those cards, because this episode of Play Comics is about to take you on a wild ride through the pixelated world of Yu-Gi-Oh! Join us as we dive deep into the Game Boy Advance classics Eternal Duelist Soul and The Sacred Cards. These games are based on the legendary manga that taught us all how to dramatically shout “It’s time to duel!” without any hint of irony.

This week, we’re not just drawing cards—we’re drawing in the expertise of the one and only David Arnold! You might know him from his insightful and hilarious takes on Are You My Mother? and Gimmicks. David’s here to help us navigate the labyrinth of duels, traps, and monster summons, all while keeping our life points intact.

Expect a whirlwind of witty banter, nostalgic nods, and perhaps a few too many references to the heart of the cards. Whether you’re a seasoned duelist or just here for the laughs, this episode promises to be a critical hit. So, grab your Duel Disk, tune in, and let’s see if we can summon some podcast magic!Continue Reading

Welcome back, wrestling aficionados and gaming geeks, to another electrifying episode of Play Comics! This week, we’re diving headfirst into the ring with Ultimate MUSCLE: Legends vs New Generation on the GameCube—a game that packs more punches than a heavyweight championship bout and more laughs than a Kid Muscle training session.

We’re not tackling this muscle-bound madness alone. Joining us is none other than Doug Wood —an all-around comic connoisseur and arguably one of the nicest people you’ll ever meet on the internet. Seriously, if kindness were a wrestling move, Doug would be the undisputed champion.

In this episode we’ll explore how this game, based on the Ultimate Muscle anime (itself a continuation of the legendary Kinnikuman manga), brings the larger-than-life Choujins to your living room. Expect a whirlwind of cell-shaded animation, over-the-top wrestling moves, and a storyline that pits the old guard against the new generation in a battle for the ages.

So, lace up your boots, don your spandex, and get ready to rumble as we body slam our way through the quirks and charms of Ultimate MUSCLE: Legends vs New Generation. And remember, in the immortal words of Kid Muscle: “There’s a big thing called survival!”Continue Reading

Greetings, fellow Play Comics aficionados and Dragon Ball Z fanatics! It’s time to power up your ki and get ready for an adventure unlike any other. We’re diving headfirst into the wild world of the Dragon Ball Z Collectible Card Game on the Game Boy Advance, and trust us, it’s going to be a blast!

But wait, there’s more! Joining us on this epic journey is the one and only Kyle Billie from The Rad(io) Shorts podcast. With his wicked sense of humor and infectious enthusiasm, we know Kyle will bring a whole new level of fun and excitement to our exploration of this classic card game. Just imagine the shenanigans we’ll get into as we battle it out with our favorite characters and try to outsmart each other with clever strategies.

So, whether you’re a seasoned card game pro or a die-hard Dragon Ball Z fan, you won’t want to miss this episode. Get ready to laugh, strategize, and reminisce about the good old days of portable gaming. It’s going to be a wild ride, and we’re thrilled to have you along for the journey!Continue Reading

Get ready for a dragon duel of epic proportions! In this corner, we have Dragon Power, the janky NES game that tried and failed to cash in on Dragonball mania. And in this corner, we have the original Dragonball manga, which captures all the absurdity and excitement that Dragon Power completely whiffed on! Let’s get ready to ruuuuumble!

Please give a warm, silly welcome to our special guest judge for today’s podcast, the one and only Kyle “Game Genie” Federline! When he’s not dropping hot takes on the K&K Indie Gaming podcast, Kyle spends his time teaching his kids about the wonders of games from his childhood and trying to find gaming’s biggest hidden gems in the indie scene. Get ready as Kyle lends his unique blend of gaming wisdom and snark to judge today’s retro showdown!Continue Reading

Sometimes things get missed. Like not realizing that a game is based on a comic. Or missing an NES game because you didn’t realize that a game was based on a comic. I know it’s a shock that I could miss something. Or an entire country can miss out on a wonderful franchise that you’d think would be a great fit if only people would know it existed and could give it a chance.

Good thing I have Doc Issues here from Capes on the Couch to help fix that mistake as we take a look at M.U.S.C.L.E. and the Kinnikuman manga that really should have been a hit over here but for some reason wasn’t because “Americans won’t get it” or something silly like that.Continue Reading

Digging back into the NES days with this one because I somehow missed it. Which in a weird way makes sense because I don’t think anybody that I knew back in the day would have known that Destiny of an Emperor was based on a manga. Or even what a manga was for that matter, but that’s a different issue.

Good thing we have Joey DiCarlo from So Wizard here to help take a look at this early NES RPG. Because we’re both old and can appreciate this one for what it is without wondering why it doesn’t have the sensibilities of a PS4 game.Continue Reading

Sometimes calling something a game is a rather strong use of the word. Especially when you’re looking at it through American eyes. Double especially back in the early to mid 1990s when we just didn’t really have the concept of visual novels over here.

Listen in as Nick Weaver, creator of the Thumbles comic on Webtoon, joins the show to help take a look at a portion of the gaming medium that we didn’t have much context for based on a manga that we also didn’t have much context for over on this side of the world.Continue Reading

It’s not often that I’ve seen a comic really follow along an entire family tree. Maybe a bit down the line but generation after generation after generation after….. well, you get the idea. Too bad I’m not a expert on the Jostar family legacy.

Good thing David Weinburger from Shonen Flop who thankfully is all over this one. Things will probably get a bit bizarre.Continue Reading