Welcome web-slinging warriors and joystick jockeys to another thrilling episode of Play Comics where we untangle the sticky situation of comic-to-game adaptations with the precision of Peter Parker trying to explain away his sudden photography skills! This week we’re diving headfirst into the cel-shaded spectacular that is Ultimate Spider-Man, the 2005 game that took Brian Michael Bendis and Mark Bagley’s comic masterpiece and somehow convinced every gaming platform from here to the Daily Bugle that they needed a piece of this web-slinging action.

Released across more systems than Spider-Man has quips in his arsenal—PS2, Xbox, GameCube, Game Boy Advance, and Nintendo DS—this Treyarch-developed adventure let players experience both sides of the symbiote coin. Whether you were swinging through Manhattan as everyone’s favorite wise-cracking wall-crawler or stomping around as the terrifyingly toothy Venom, this game promised to deliver more comic book authenticity than J. Jonah Jameson has anti-Spider-Man editorials.

Joining us for this ultimate discussion are two absolute legends from the podcasting multiverse: Derek B Gayle and Doug Fink, the dynamic duo behind Walloping Websnappers and a whole constellation of other fantastic shows on the Glitterjaw Queer Podcast Collective that may not be directly relevant to our web-slinging shenanigans today, but are undeniably brilliant nonetheless. When they’re not busy dissecting every Spider-Man cartoon ever created or exploring the depths of various other pop culture phenomena, these two bring their encyclopedic knowledge of all things Spider to help us determine whether this game truly captured the essence of the Ultimate universe or if it just left us feeling like we’d been caught in one of Green Goblin’s elaborate schemes.

So dust off those early 2000s gaming controllers, practice your best Venom growl, and prepare for an episode that’s guaranteed to be more entertaining than watching Eddie Brock try to explain his sudden career change from journalism to alien symbiote hosting!Continue Reading

Welcome comic book crusaders and button-mashing vigilantes to another skull-crushing edition of Play Comics! This week we’re strapping on our tactical vest, loading up our favorite dual-wielded firearms, and diving headfirst into the wonderfully violent world of The Punisher from 2005 – a game that dared to ask the important question: “What if we took Thomas Jane’s already pretty intense Frank Castle and gave him access to every torture device known to humanity?”

This PlayStation 2 and Xbox gem emerged from the blood-soaked minds at Volition (yes, the same folks who would later give us Saints Row) and decided that your typical comic book game needed more creative interrogation techniques and fewer moral boundaries. We’re talking about a game so gloriously brutal that it nearly earned an Adults Only rating before getting the black-and-white censorship treatment that somehow made watching a guy get fed to piranhas even more artistic.

Joining us for this revenge-fueled rampage is the incomparable Alex Squires from The StarWell Foundation and Opinions May Vary, a person who knows a thing or two about giving comic book villains interesting character development – though probably with fewer wood chippers involved than Frank Castle prefers. Together, we’ll explore whether this 2005 digital bloodbath successfully captured the essence of Marvel’s most morally questionable “hero,” or if it left us feeling like we’d been interrogated by the wrong end of a drill press.

So grab your favorite non-lethal beverage, practice your best intimidating one-liners, and prepare to discover if this early PlayStation 2 era adaptation proved that sometimes the best way to honor a comic book character is to let them be exactly as unhinged as they were meant to be. Will we declare this game worthy of the Punisher skull, or will it get tossed off a building faster than a Gnucci crime family lieutenant? Time to find out!Continue Reading

Flame on, podcast listeners! This week we’re stretching our way back to 2005 to tackle the Fantastic Four game that somehow managed to land on more consoles than Reed Richards has had scientific breakthroughs. Based on the first Fox movie that made us all question whether Hollywood truly understood what “fantastic” meant, this multi-platform adventure promised to let us clobber our way through levels faster than Ben Grimm goes through doorframes.

Joining us for this cosmic-powered gaming expedition is Anthony Sytko from Capes on the Couch, who’s here to help us determine whether this game was the ultimate power or just another case of “it’s clobberin’ time” gone wrong. We’ll be exploring how this tie-in game managed to squeeze onto everything from GameCube to Game Boy Advance, and whether any version actually captured the magic of Marvel’s first family – or if they all just left us feeling more invisible than Sue Storm on a bad day.

So grab your unstable molecules costume and prepare for a gaming experience that’s sure to be more unpredictable than Johnny Storm’s dating life. It’s time to see if this Fantastic Four adaptation was truly marvelous or just another victim of the superhero movie game curse!Continue Reading

Welcome back, web-slingers and button-mashers, to another delightfully unhinged episode of Play Comics! This week we’re crawling back to 2002, when flip phones were cutting-edge technology, everyone was still trying to figure out what the heck a “blog” was, and Activision decided the best way to capitalize on Sam Raimi’s Spider-Man movie was to let Treyarch loose with a development kit and what we can only assume were several energy drinks and a prayer.

We’re diving deep into the pixelated web-slinging wonderland that somehow convinced an entire generation that swinging through New York City while your webs mysteriously attach to invisible sky anchors was totally normal. This PS2, Xbox, GameCube, and Game Boy Advance spectacular managed to squeeze Tobey Maguire’s voice into a polygonal suit while adding enough extra villains to make you wonder if someone at Treyarch had been hoarding Spider-Man action figures since childhood and finally found an excuse to use them all.

Joining us for this nostalgic journey through early 2000s gaming jank is the magnificent Chris Ferrell from All Things Good and Nerdy and The Official GonnaGeek Show! Chris brings his encyclopedic knowledge of all things delightfully nerdy to help us navigate the treacherous terrain between movie adaptation and comic book faithfulness. He’s the perfect guide for exploring whether this game captured the essence of everyone’s favorite wall-crawler or just gave us a really expensive tech demo for air-based web physics that would make actual physics professors weep quietly into their coffee.

So dust off those sixth-generation consoles, prepare for some seriously chunky character models, and join us as we swing into action with a game that dared to ask the important question: “What if we took a two-hour movie and stretched it into twelve hours of gameplay by adding every Spider-villain we could think of?” The answer, as you’ll discover, involves more air combat than anyone expected and enough stealth sequences to make you appreciate that this was made before every game decided it needed a mandatory stealth section.

Get ready for web-slinging, wall-crawling, and more mid-air punching than should be physically possible – it’s time to find out if this early millennium marvel holds up or if it belongs in the same category as those websites that still think animated GIFs are the height of digital sophistication.Continue Reading

HULK SMASH… your expectations! This week on Play Comics, we’re going green with rage as we dive into 2005’s The Incredible Hulk: Ultimate Destruction – the game that asked the important question: “What if we gave players the power to literally punch a helicopter out of the sky and then use a bus as a baseball bat?”

Developed by Radical Entertainment for the PS2, Xbox, and GameCube, this comic book adaptation threw subtlety out the window faster than Banner throws a tantrum. Forget stealth missions or carefully planned strategies – this game was all about embracing your inner gamma-powered toddler and turning entire city blocks into your personal sandbox of destruction.

Joining us for this episode of controlled chaos is Matt Storm from the fantastic podcasts “Fun” and Games and Reignite! They’ll help us explore how this title managed to capture the pure, unadulterated joy of being an unstoppable force of nature with anger management issues. Together, we’ll discuss whether throwing cars at military helicopters counts as a valid combat strategy, and why sometimes the best solution to every problem is just… more smashing.

So strap in, podcast listeners – we’re about to go from zero to “HULK STRONGEST THERE IS!” faster than you can say “you wouldn’t like me when I’m angry.” Warning: No buildings, vehicles, or military installations were harmed in the making of this episode… but we can’t make the same promise about our gaming controllers.Continue Reading

Welcome, Earthlings and Cybertronians alike, to another episode of Play Comics-where the only thing more confusing than the continuity is trying to fold yourself into a PS2 disc case! This time, we’re rolling out (and occasionally transforming) into the wild world of the 2004 Transformers video game. Yes, the one that’s based on Transformers: Armada-even though the box art was too shy to admit it, and the plot zigzags harder than a Mini-Con on a caffeine rush.

Joining us for this electrifying adventure is none other than Charles Shelton from the TransMissions Podcast Network, a man who knows more about Autobots, Decepticons, and questionable voice acting than Unicron knows about planetary snacking. Together, we’ll dodge Decepticlones, collect Mini-Cons like they’re Pokémon, and ponder why Optimus Prime never just took a vacation in the Amazon (hint: robot allergies).

So buckle up, hit that triangle button to transform, and prepare for a journey through nostalgia, PS2 graphics, and more robot drama than a Cybertronian soap opera. Let’s see if we can save the universe-or at least get through the jungle level without rage-quitting.Continue Reading

Yo Joe! Or should we say “Yo NES!” because this week on Play Comics, we’re tackling G.I. Joe: A Real American Hero—the video game adaptation of everyone’s favorite cartoon about freedom-loving heroes battling against Cobra’s endless supply of bad ideas. With explosive levels and a cast of characters straight out of your childhood toy box, this game promises big action… but does it deliver?

Chris teams up with SerpyMatt, an internet personality who probably knows more about G.I. Joe lore than Cobra Commander knows about losing battles. Together, they’ll uncover what makes this game tick—from its ambitious level design to its occasional moments of “Wait… what just happened?” Is it a victory for retro gaming or just another casualty in the war against bad licensed games? Tune in and find out!
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Attention, mutant enthusiasts and digital adventurers! Prepare yourselves for a journey into the pixelated past as we dive headfirst into the treacherous depths of Murderworld. This week, we’re joined by the indomitable Austin Auclair from PatientRock to tackle the notorious X-Men: Madness in Murderworld, a game that’s been haunting players’ nightmares since 1989.

Get ready to dust off your DOS disks, fire up your Amigas, and polish those Commodore 64s as we explore this side-scrolling saga that pits our favorite mutants against the diabolical duo of Magneto and Arcade. Will we uncover the secrets of the demagnetizer? Can we navigate the labyrinthine levels without losing our sanity? And most importantly, will we finally beat this infamously challenging game after decades of collective frustration?

Tune in as we dissect the good, the bad, and the downright maddening aspects of this classic X-Men adventure. With Austin’s expertise and our unwavering determination, we might just crack the code and rescue Professor X from his digital prison. So grab your favorite mutant power-boosting snack and join us for an episode that’s sure to be more electrifying than Storm’s lightning bolts and sharper than Wolverine’s claws!Continue Reading

Snikt! Bub, it’s time to sharpen those adamantium claws and dive into the convoluted world of X2: Wolverine’s Revenge! This week on Play Comics we’re slashing our way through a game that’s as confusing as Wolverine’s own backstory.

Join us as we unravel the mysteries of this peculiar title that’s supposedly based on X2: X-Men United but seems to have more in common with a fever dream induced by too much Canadian beer. We’ll explore how this hack-and-slash adventure managed to claw its way onto the GameCube, PS2, Xbox, and even the tiny screen of the Game Boy Advance.

Joining us on this wild ride is none other than Matt Storm from the “Fun” and Games podcast. Together we’ll dissect this game faster than Wolverine’s healing factor, examining everything from Mark Hamill’s gravelly voice work to the inexplicable absence of Hugh Jackman’s luscious locks.

So grab your favorite yellow spandex, pour yourself a glass of maple syrup, and get ready to rage! This episode is about to go berserker!Continue Reading

Welcome true believers to another thrilling episode of Play Comics! Today, we’re swinging into action with a look at the pixelated prowess of two of Marvel’s mightiest heroes in The Amazing Spider-Man and Captain America in Dr. Doom’s Revenge! This digital dalliance with danger was unleashed upon unsuspecting home computers everywhere back in 1989, proving that even Earth’s mightiest heroes couldn’t escape the allure of floppy disks and joysticks.

Joining us on this retro romp is none other than Andy Larson, one of the amazing hosts of The Last Comic Shop podcast. Together we’ll untangle this web of 8-bit nostalgia faster than you can say “Excelsior!” So grab your shield, shoot some web fluid, and prepare for a Marvel-ous adventure that’s more fun than a barrel of radioactive monkeys! Will our heroes triumph over the diabolical Dr. Doom, or will they fall victim to the dreaded loading screen? Tune in to find out!Continue Reading

Welcome back pixel pioneers and comic crusaders to another electrifying episode of Play Comics! This week we’re donning our high-tech armor and jetting off into the world of The Invincible Iron Man on the Game Boy Advance, a game that might just be the hidden gem in Tony Stark’s treasure trove of adventures.

Joining us on this iron-clad journey is the one and only Zach Tonack, a first-time guest with insights sharper than Iron Man’s repulsor beams. Together we’ll dissect this pixelated powerhouse, exploring how it stacks up against its comic book origins and whether it truly captures the essence of everyone’s favorite billionaire genius playboy philanthropist.

Prepare for a whirlwind of witty banter, nostalgic nods, and perhaps a few arc reactor puns as we dive deep into the mechanics, storylines, and sheer fun of The Invincible Iron Man. So grab your GameBoy Advance, polish up your armor, and get ready to blast off into an episode that’s as thrilling as a high-speed flight over Stark Tower!

Suit up listeners because this episode is going to be a blast!Continue Reading

Brace yourselves comic connoisseurs and gaming geeks for an episode that will have you questioning reality itself! In this multiversal misadventure we delve into the depths of X-Men Next Dimension, a game that dared to challenge the boundaries of the comic book universe.

But wait, there’s more! We’ve got a special guest star joining us on this cosmic crusade – the one and only Lex W from the Wednesday Toast podcast! Prepare to be dazzled by his wit, charm, and encyclopedic knowledge of all things mutant-related.

As we navigate through the Operation Zero Tolerance storyline, we’ll uncover the secrets behind this dimension-hopping extravaganza. From mind-bending plot twists to jaw-dropping gameplay mechanics, no stone will be left unturned in our quest for truth, justice, and the ultimate gaming experience.

So grab your controllers, strap on your adamantium seatbelts, and get ready for a wild ride through the annals of X-Men history. This episode is sure to leave you questioning your own reality – or at least wondering why you didn’t invest in a Cerebro helmet sooner.

Excelsior, true believers! The adventure awaits!Continue Reading

Holy poorly-rated superhero media! Get ready to dive into some of the murkiest depths of the Marvel universe as we analyze 2003’s not-so-stellar Daredevil offerings. First up in the hot seat is the Ben Affleck-led Daredevil film that premiered that very same year. Despite boasting major star power and promising early trailers, this big screen endeavor wound up being another dud, critically panned for an overly serious tone and absurd costuming choices.

Then, we’ll switch gears to focus on the Game Boy Advance title based on the Man Without Fear, which sadly failed to convey the swashbuckling thrills of Daredevil’s comic book adventures. Made by pitiful publisher Encore, this game starred a blocky, pixelated DD slinging his billy club at an array of generic thugs and criminals. Gameplay was repetitive and uninspired, while graphics were subpar even by 2003’s standards. Yikes!

To help us dissect these dual disasters, we’re joined by special guest Ryan from Fake Nerd podcast. Ryan will lend his wit and wisdom to evaluating these massive missteps in Daredevil history. Will we find any redeeming qualities in these offerings? Tune in to find out!

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It all comes back to Spider-Man doesn’t it? The cultural saturation of the character in a lot of English speaking societies. The relatable nature of the character (and to be perfectly honest, most of the Spider people characters). The fact that the first Spider-Man trilogy was the first thing since the 90s Batman movies to really hit such a mainstream audience is no coincidence.

So how do we get a look at what Spider-Man means to people? Oh, I don’t know, maybe get a guest like Keifer from Select and Start to come and give us a look at what both this 2004 game and the movie that it ties in with? Yeah, that seems like a good idea. I should pat myself on the back for doing exactly that.Continue Reading

You’ve got a giant sprawling set of lore with the X-Men. You’ve got a huge villain, in multiple ways, in Apocalypse. You’ve got the last regular episode of Play Comics for a while because I don’t know how to plan things, which is huge news. 

And of course you’ve got all of it on a Gameboy Advance screen. Listen in as Jessika and Mike  from Ten Cent Takes come on the show to help us take a look at this bite size taste of the mutant experience.Continue Reading

Sometimes you just can’t help but take a look at something you missed on purpose. Like here, where I wouldn’t normally look at arcade only releases. But it’s Spider-Man and someone asked about it and who am I to let the fans down?

Listen in as The Well Red Mage from Mage Cast joins the show to take a look at the Spider-Man arcade game that so many of us missed growing up. Which sucks because we could have had some more 4 player action going.Continue Reading

The new run of Savage Avengers by David Pepose (Scout’s Honor, The O.Z.) and Carlos Magno (Avengers Forever, Kang the Conqueror) at least feels like it’s going to be more of a team book than a team-up book. It certainly still centers on Conan, at least for now, but our first issue brings in a truly interesting team.Continue Reading

Wolverine is everywhere and there’s nothing we can do about it because he’s popular and makes money for Marvel and why wouldn’t they keep using a character that’s popular partly because he’s used so much and always in front of consumer’s faces?

That’s what we explore this week with Didge from Geekset Podcast. Listen in as we discuss the prevalence of Wolverine and some surprising omissions from the villains in the Game Boy Color game Wolverine’s Rage.

Be sure to visit Jay & Miles X-Plain the X-Men to see how you can help support people effected by Florida’s recent passing of HB1557, commonly known as the “don’t say gay” bill.Continue Reading

Movie tie in games get fun. Do you have someone play the movie and they know everything that should be happening? Or do you have a movie tie in game that tries to go beyond the movie and risk making something that people don’t like? And does it matter if it’s a super successful everyone in the world has seen it movie vs more of a niche film?

We’re taking a stab at those questions and more when Adam Reck from Battle of the Atom stops by the show to talk Blade 2 for the PS2 and Xbox.Continue Reading

Time to get this one out of the way. This podcast exists because of X-Men. The most requested game for people to be a guest for are X-Men games. Specifically it’s this one. What some people would say is “the perfect X-Men game” and I’ve heard this from many many people.

Listen in as Zack Jenkins from ComicxXF comes to finally talk about the game that everyone has been waiting for. X-Men Legends 2.Continue Reading