They say the road to Hell is paved with good intentions, but in this case, it’s paved with quick‑time events and awkward platforming. Step back into 2010, when grim determination, button mashing, and a suspicious amount of artistic license gave us Dante’s Inferno on the PS3 and Xbox 360, the game adaptation no one asked for but we secretly loved anyway.

Joining Chris this time is Adam Williamson. You know, that guy who’s somehow managed to pop up in both past and future episodes of Play Comics. It’s like he’s got his own metaphysical time loop going, except with fewer torturous souls and more witty banter.

So grab your favorite medieval poetry anthology (or just pretend you’ve read it. No judgment), crank up the over‑the‑top orchestral soundtrack, and prepare to descend through nine circles of beautifully rendered weirdness. Let’s find out how a centuries‑old Italian masterpiece got a glow‑up full of demons, guilt, and surprisingly good level design.Continue Reading

This week on play comics we ask ourselves what happens if you you can’t decide what you want to make a game about. Should you just give up? Should you really dig into your soul and decide what you’re super passionate about? Should you look and see if there’s any other related media coming out that you can tie this game into? Or should you act like you’re at the end of five different boxes of sugary cereal and justice dump the mall into a single bowl and see what happens?

There’s certainly one thing that I made my mind up about this one, and that’s how Perry Constantine from Superhero Cinephiles and Japan on Film needed to come by and help me make sure that I kept everything straight here. And it’s a good thing too because with more playable character than I want to count spread out across 7 consoles upon release and a few more as back catalogs were taken advantage of it would have been really easy to miss something here.

So was there an actual story for this game? Or was it just a giant excuse to squeeze in as many tidbits as they could so the other kids would think they’re cool? You’ll have to listen to find out!Continue Reading

Attention, ace pilots and Peanuts enthusiasts! Buckle up your aviator goggles and prepare for some canine combat as Play Comics takes a nostalgic dive into Snoopy vs. The Red Baron, the PS2 and PSP action extravaganza where Charles M. Schulz’s beloved dog finally got his chance to translate his doghouse fever dreams into actual gameplay. That’s right, somewhere out there a development team sat down and thought “You know what the world needs? Snoopy piloting an actual Sopwith Camel and engaging in legitimate aerial dogfights with the Red Baron, the nemesis who has haunted a beagle’s imagination since comic strips were still printed on actual paper.”

This episode is guaranteed to be more unpredictable than Snoopy’s victory dance moves and absolutely loaded with more nostalgia than Lucy’s psychiatric booth could ever handle. Joining us for this World War I aviation adventure is the incomparable Phil Theobald from the Player One Podcast, a man who knows retro gaming inside and out and whose encyclopedic knowledge of everything from the Peanuts universe to PS2-era gameplay mechanics makes him the perfect co-pilot for this particular mission. Together, we’ll soar through the skies, investigate how faithfully this game captured Snoopy’s long-running fantasy sequences, and determine whether this particular adaptation is more “Happy Dance” and less “Charlie Brown Disappointment.”

Will you discover that this game is a hidden gem that deserved more recognition, or will you find yourself grounded faster than a teenager who borrowed the car keys without permission? There’s only one way to find out!Continue Reading

It all comes back to Spider-Man doesn’t it? The cultural saturation of the character in a lot of English speaking societies. The relatable nature of the character (and to be perfectly honest, most of the Spider people characters). The fact that the first Spider-Man trilogy was the first thing since the 90s Batman movies to really hit such a mainstream audience is no coincidence.

So how do we get a look at what Spider-Man means to people? Oh, I don’t know, maybe get a guest like Keifer from Select and Start to come and give us a look at what both this 2004 game and the movie that it ties in with? Yeah, that seems like a good idea. I should pat myself on the back for doing exactly that.Continue Reading

Time to get this one out of the way. This podcast exists because of X-Men. The most requested game for people to be a guest for are X-Men games. Specifically it’s this one. What some people would say is “the perfect X-Men game” and I’ve heard this from many many people.

Listen in as Zack Jenkins from ComicxXF comes to finally talk about the game that everyone has been waiting for. X-Men Legends 2.Continue Reading

The world of comics and games, as evidenced by the existence of this podcast, have a decent amount of crossover. But a game where you introduce a whole new team to an already established universe? And have a tie in comic? That’s got to be pretty rare, right?

Listen in as Robert Secundus from Comics XF comes on the show to help take a look at Marvel Nemesis Rise of the Imperfects.Continue Reading