If you’ve ever dreamed of piloting a transforming jet while sorting through a love triangle and dodging alien laser fire, then without knowing it you’ve been living in the Robotech: The Macross Saga timeline. Chris dusts off his Game Boy Advance for this one, only to find that the same intergalactic mess has crash-landed again, this time in crisp Switch resolution. Because nothing says “future of gaming” like revisiting a handheld title from an era when batteries were a personality trait.

Helping navigate this space-time crossover is DC Dave from The Monitor Tapes, swooping in with the kind of insight only a seasoned comic podcaster can offer. Together, they dissect what happens when ’80s anime melodrama meets early 2000s portable gaming. And spoiler alert: there are missiles, misunderstood heroes, and at least one existential crisis per level. And yes, they both have Opinions™ about which version of Rick Hunter handles better.

So grab your nearest mecha (or whatever piece of furniture doubles as one), set your thrusters to “nostalgia,” and dive into a world where pixelated warfare meets the stirring strains of synth-pop destiny. Whether you’re a die-hard Robotech purist, a Switch newcomer, or just here for DC Dave’s hot takes, this episode’s got something for every flavor of space soap enthusiast.Continue Reading

Strap in for the mecha of your dreams, or nightmares, because this week on Play Comics we’re transforming, exploding, and fighting our way through the post-apocalyptic wastelands of Robotech: Invasion, the PS2 and Xbox shooter that said, “You know what would make the Invid Invasion better? A first-person perspective and the ability to pilot a motorcycle that also becomes battle armor!” (Spoiler alert: it actually kinda worked!)

This gloriously ambitious action game takes the New Generation saga of Robotech and asks the most important question: what if we gave players the chance to save Earth from alien protoplasmic parasites while somehow managing to keep their sense of humor intact? Featuring FPS combat, transforming Cyclone vehicles, and enough environmental destruction to make any resistance fighter proud, this 2004 adventure proves that sometimes the best way to fight an alien invasion is to embrace the chaos and enjoy the ride.

Joining us on this mecha-piloting expedition is the phenomenally talented Greg Sewart from the Player One Podcast, a man who’s been dissecting video games with the precision of a Robotech technician since before most of us even knew what a Veritech was. When Greg isn’t co-hosting one of gaming’s longest-running podcast institutions with fellow ex-games journalists, he’s crafting the delightfully nerdy web series Generation 16 where he breaks down the games that shaped an entire generation with the kind of passion that can only come from actually living through these gaming eras. And here’s the kicker, Greg has intimate knowledge of Robotech: Invasion that’ll make this episode more insightful than your average “let’s talk about this old game” discussion. Here’s a hint, he helped make it.

Together, we’ll explore how this game managed to capture the desperate, war-torn atmosphere of Earth under Invid occupation, puzzle through the quirky design choices (inverted camera controls, anyone?), and debate whether transforming on the fly between Cyclone and battle armor is the best or most ridiculous gameplay mechanic ever conceived. Did this game successfully honor the Robotech universe, or did it get a little too ambitious for its own good? How does it stack up against the PS2’s library of anime-inspired action games? And most importantly is the level design actually good, or are we just nostalgia-blinded?

Lock and load your favorite energy weapon, adjust those camera settings immediately, and prepare yourself for an episode packed with more robotic transformation sequences than an afternoon spent watching the New Generation arc!Continue Reading

Prepare for takeoff, fellow gamers! This week on Play Comics, we’re blasting off into the world of Robotech: Battlecry, where you can pilot a Veritech fighter and save the universe while trying not to crash into your own nostalgia! Join us as we follow Jack Archer on his epic quest to defend Earth from those pesky Zentraedi, all while dodging missiles and mastering the art of transforming from jet to robot (and back again) without losing our lunch.

Joining the mission is none other than SP Rupert from The Gonna Geek Show, Legends of S.H.I.E.L.D. d Better Podcasting, and Artie’s Attic, bringing his signature wit and insight to help us navigate the skies of nostalgia and questionable early-2000s graphics. Will we earn our medals, or will the Zentraedi laugh us out of orbit? Tune in to find out! Or don’t, it’s not like you’re going to start an intergalactic space war or anything……..Continue Reading

Smurf fans, mushroom dwellers, and plastic comic enthusiasts, lend me your ears! This week on Play Comics, we’re taking a hard look at one of the most mind-bogglingly bizarre video game adaptations to ever grace the original PlayStation – The Smurfs from 1999. That’s right, we’re diving headfirst into the small blue world where the air is crisp, the mushrooms are plentiful, and the gameplay is…well, let’s just say it’s an experience.

But we’re not going it alone, oh no! Joining us is the one and only Mike Clyburn from the wildly popular podcast The Twisted Cape. Mike’s no stranger to twisted tales and bizarre adventures, so we knew he’d be the perfect tour guide through this cobalt-colored carnival of chaos.

Prepare yourselves for tales of sinister wizards, hapless heroes, and more collectible items than you can smurfing shake a stick at. We’ll laugh, we’ll cry, we’ll question the very nature of our existence. But most of all, we’ll have a smurftastic time exploring this true relic of gaming’s awkward adolescence.

So grab your favorite mushroom cap, take a deep breath of that crisp smurf air, and join us for an episode that’s bound to be…unforgettable. It’s going to be one wild smurf ride!Continue Reading

There’s something just so endearing about The Smurfs. Mostly I think it’s because it’s just such a simple concept. Little blue dudes have an adventure and it all wraps up nicely by the end. Seems pretty safe and kid friendly doesn’t it?

Yeah, that’s what I thought too. Good thing I have October K Santarelli here to help blow some of those ideas out of the water. Listen in as we take a dive into Smurf history and explore some of the dark secrets of these little blue demons.

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