Welcome web-slinging warriors and joystick jockeys to another thrilling episode of Play Comics where we untangle the sticky situation of comic-to-game adaptations with the precision of Peter Parker trying to explain away his sudden photography skills! This week we’re diving headfirst into the cel-shaded spectacular that is Ultimate Spider-Man, the 2005 game that took Brian Michael Bendis and Mark Bagley’s comic masterpiece and somehow convinced every gaming platform from here to the Daily Bugle that they needed a piece of this web-slinging action.

Released across more systems than Spider-Man has quips in his arsenal—PS2, Xbox, GameCube, Game Boy Advance, and Nintendo DS—this Treyarch-developed adventure let players experience both sides of the symbiote coin. Whether you were swinging through Manhattan as everyone’s favorite wise-cracking wall-crawler or stomping around as the terrifyingly toothy Venom, this game promised to deliver more comic book authenticity than J. Jonah Jameson has anti-Spider-Man editorials.

Joining us for this ultimate discussion are two absolute legends from the podcasting multiverse: Derek B Gayle and Doug Fink, the dynamic duo behind Walloping Websnappers and a whole constellation of other fantastic shows on the Glitterjaw Queer Podcast Collective that may not be directly relevant to our web-slinging shenanigans today, but are undeniably brilliant nonetheless. When they’re not busy dissecting every Spider-Man cartoon ever created or exploring the depths of various other pop culture phenomena, these two bring their encyclopedic knowledge of all things Spider to help us determine whether this game truly captured the essence of the Ultimate universe or if it just left us feeling like we’d been caught in one of Green Goblin’s elaborate schemes.

So dust off those early 2000s gaming controllers, practice your best Venom growl, and prepare for an episode that’s guaranteed to be more entertaining than watching Eddie Brock try to explain his sudden career change from journalism to alien symbiote hosting!Continue Reading

Holy cowl-wearing console catastrophe, comic crusaders! This week on Play Comics we’re grappling-hooking our way into the surprisingly deep shadows of 2005’s Batman Begins video game – because apparently someone at Eurocom looked at Christopher Nolan’s gritty reboot and thought, “You know what this needs? A fear meter and the ability to summon actual bats to terrify thugs into submission!”

Released across more platforms than Batman has traumatic childhood memories, this movie tie-in somehow managed to land on PS2, Xbox, GameCube, and Game Boy Advance without completely embarrassing itself in the process. While most movie games crash and burn faster than if I tried to drive the Batmobile, this stealth-action adventure actually tried to do something interesting with its “High Frequency Transponder” gadget and environmental intimidation mechanics that made enemies drop their weapons in sheer terror.

Joining us for this digital descent into Gotham’s criminal underworld is the incredibly talented Wells Thompson, creative mastermind behind indie comic sensations and the brilliant mind that helped bring us The Scorpion and the Queen (among a bunch of other Kickstarter projects) and the force over at WellsThompson.com. Wells brings his unique perspective on comic storytelling and adaptations to help us figure out whether this game captured the essence of both the Dark Knight’s origin story and Nolan’s cinematic vision, or if it belongs in Arkham Asylum alongside the rest of the movie tie-in disasters.

From the surprisingly robust stealth segments that actually rewarded patience over button-mashing, to those Batmobile sequences that had us questioning our life choices, we’ll explore how this Eurocom-developed title managed to be the last Batman movie to get a proper video game adaptation – and whether that’s a good thing or a tragedy. So grab your utility belt and join us as we investigate whether fear really is the best weapon, or if this game should have stayed in the cave where it belongs!Continue Reading

Snikt! Bub, it’s time to sharpen those adamantium claws and dive into the convoluted world of X2: Wolverine’s Revenge! This week on Play Comics we’re slashing our way through a game that’s as confusing as Wolverine’s own backstory.

Join us as we unravel the mysteries of this peculiar title that’s supposedly based on X2: X-Men United but seems to have more in common with a fever dream induced by too much Canadian beer. We’ll explore how this hack-and-slash adventure managed to claw its way onto the GameCube, PS2, Xbox, and even the tiny screen of the Game Boy Advance.

Joining us on this wild ride is none other than Matt Storm from the “Fun” and Games podcast. Together we’ll dissect this game faster than Wolverine’s healing factor, examining everything from Mark Hamill’s gravelly voice work to the inexplicable absence of Hugh Jackman’s luscious locks.

So grab your favorite yellow spandex, pour yourself a glass of maple syrup, and get ready to rage! This episode is about to go berserker!Continue Reading

It all comes back to Spider-Man doesn’t it? The cultural saturation of the character in a lot of English speaking societies. The relatable nature of the character (and to be perfectly honest, most of the Spider people characters). The fact that the first Spider-Man trilogy was the first thing since the 90s Batman movies to really hit such a mainstream audience is no coincidence.

So how do we get a look at what Spider-Man means to people? Oh, I don’t know, maybe get a guest like Keifer from Select and Start to come and give us a look at what both this 2004 game and the movie that it ties in with? Yeah, that seems like a good idea. I should pat myself on the back for doing exactly that.Continue Reading

It all comes back to Spider-Man doesn’t it? There’s a good reason for that, he is one of Marvel’s premier characters for a reason. We’re just going to have a Spider-Man game for every console aren’t we?

Tune in this week as Aaron Weiss from Weisscast joins the show to help break down why Spider-Man gets so much love in the gaming sphere.

This Episode is brought to you in part by the wonderful Play Comics Patreon Supporters

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How do you follow up what is possibly the greatest comic book video game of all time? Or at least was probably holding that spot when it came out. Easy, you just pick the story up right there and start going again. Enter Spider-Man 2: Enter Electro. More like Enter Awesomeness.

Enter Anthony Gramuglia to help break down this not as iconic but equally as good in its own special way sequel, Spider-Man’s place in pop culture, and the Spider-Man comics that were coming out at the time.Continue Reading

One of the things that I really love about Spider-Man is how big the cast of other characters is, especially the crossover with other Marvel heroes. Maybe some of that is because he’s the first place I really saw that.

And maybe some of why the first Spider-Man game for PS1 is my all time favorite Spider-Man game in the whole world no question is because it’s the first one I really got to play through over and over and over. Listen in as Paul Csomo from Varmints joins the show to finally talk about what is possibly the game that I get asked about doing the most. Easily top 3 worst case.Continue Reading