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Regular Episodes

Garfield’s Nightmare & Scary Scavenger Hunt with Dee Parson (Supr Dee)

Garfield has spent I don’t want to think about how long being terrified for our entertainment, and somehow this is only the second time we’ve noticed. Today we’re looking at two occasions Jim Davis’s laziest creation got shoved into a horror plot he absolutely did not sign up for: Garfield’s Nightmare on the Nintendo DS and Garfield’s Scary Scavenger Hunt, the Flash game that lived on Garfield.com back when “Flash game that lived on a dot-com” was still a sentence people said out loud.

Helping us make sense of not one but two instances of “cat, but afraid” is Dee Parson from Supr Dee, the syndicated cartoonist behind Rosebuds. A guy who, by his own account, actually learned to read on Garfield comics, which means this episode is less “guest booking” and more “the student returns to grade the source material’s video game output.”

So lock the pantry, keep an eye on the Scare-O-Meter, and let’s find out if either of these games earned the right to scare a cat who once ate an entire sandwich made of other sandwiches.

Superman Returns with Adam Williamson

Superman Returns came out in 2006 and asked audiences a very sincere question: what if Superman, but sad? Brandon Routh brooded his way across the big screen, lifting improbable objects and pining for Lois Lane, and somewhere in a boardroom, someone decided this emotionally complex theatrical event needed to be a video game on four different platforms. Five if you count the Game Boy Advance version, which is technically a different game but we’re counting it anyway because we paid good money decided that we just needed to talk about it.

The PS2 and Xbox versions let you fly around Metropolis, absorbing explosions with your face in service of a health bar that belonged to the city rather than Superman himself, which is either a genuinely clever design idea or the most passive-aggressive mechanic in superhero gaming history. The Xbox 360 version turned the whole thing into an open-world showcase for what next-gen hardware could do, which in 2006 meant “look at those buildings.” The DS version was a side-scrolling beat-em-up. The GBA version was something else entirely. Superman Returns contained multitudes, is what we’re saying.

Joining me to dig through the whole sprawling, melancholy, city-defending mess is Adam Williamson, real-life friend, frequent Play Comics guest, and owner of a podcast idea that has been marinating for what I can only describe as a concerning length of time. Adam, I say this with love: at some point you’re going to have to actually make the thing. In the meantime, he’s here, the knowledge is flowing, and we’ve got a Superman game across half a console generation to get through.

So settle in, try not to let the city’s health bar drop to zero, and let’s find out whether Superman Returns deserved better — from Hollywood, from the games industry, and honestly, maybe from all of us.

The Multipath Adventures of Superman with Chris Baker (SuperHero.VG)

Somewhere out there is a piece of Superman history that almost nobody remembers exists. Not because it was bad. Not because it flopped. It just… vanished off the internet one day, like it got caught in a Phantom Zone projector aimed at a server farm. That’s the story of The Multipath Adventures of Superman, and we’re about to dig it back up.

The whole thing started life as a CD project dreamed up with actual comic book writers, including Louise Simonson and Steve Englehart, before publisher Brilliant Digital Entertainment decided the format worked better as an ongoing online series. So you got Menace of Metallo on disc, and then a sprawling, branching, multi-arc saga that lived entirely on the internet, complete with a villain who time-travels just to make everyone’s life harder. And then, because this is the late ’90s internet we’re talking about, the entire thing quietly vanished. No re-releases, no remasters, just a bunch of dead links and a handful of people insisting this was real and they didn’t dream it.

So yes, this episode is a little bit of a cheat. We usually stick to games you could buy off a shelf and put in a console. This is software, distributed on a CD-ROM and later piecemeal over a dial-up connection, that you had to install a special plugin just to run. But it’s a piece of Superman history that’s basically slipped through the cracks of the internet entirely, and that felt worth breaking the rules for.

Helping me dig through the wreckage is Chris Baker from SuperHero.VG, who has spent decades working on actual superhero games at places like Marvel and LucasArts and literally wrote the book on this stuff with WRONG! Retro Games, You Messed Up Our Comic Book Heroes! If anyone can tell us whether this lost relic deserves to stay lost, it’s him.

So load up the B3D Projector, brace for some early-internet voice acting, and let’s see how many ways Metropolis can end before lunch.

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