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Greetings, fellow gamers and digital explorers! Today, we’re strapping on our Digi-Devices and venturing into the world of Digimon – because why catch ’em all when you can DIGITIZE ’em all? W e’re peeling back the nostalgic layers of the PlayStation classic, Digimon World 2. A game where the monsters are digital, the challenges are real, and the memory card space is always at a premium. But wait, there’s more! We’re not content with just battling in virtual arenas and exploring digital dungeons. At least not by ourselves.
Joining us on this wild Digivolutionary ride is none other than Andrew Young, cohost of the podcast Behold! This gaming aficionado is here to share his insights, drop some knowledge bombs, and maybe even settle the age-old debate of Agumon vs. Gabumon. Brace yourselves, because we’re about to unravel the digital mysteries, level up our nostalgia, and possibly discover if Digimon ever learned to change a lightbulb.
The cool thing about comic creators is that they tend to like comics. Which means that whoever your favorite comic creator is probably has a favorite comic. But what happens when you find the source of basically everything? And can you get past the fact that it feels so cliche because it’s the source of all of the cliche feelings?
Listen in as Allen Dunford comes by to talk about his favorite comic, which makes sense because he is a comic creator. But will this game give us an idea of why so many people love the manga? Or will it just rely on having a big sword and hoping that the cool factor there carries us through the story?
Holy poorly-rated superhero media! Get ready to dive into some of the murkiest depths of the Marvel universe as we analyze 2003’s not-so-stellar Daredevil offerings. First up in the hot seat is the Ben Affleck-led Daredevil film that premiered that very same year. Despite boasting major star power and promising early trailers, this big screen endeavor wound up being another dud, critically panned for an overly serious tone and absurd costuming choices.
Then, we’ll switch gears to focus on the Game Boy Advance title based on the Man Without Fear, which sadly failed to convey the swashbuckling thrills of Daredevil’s comic book adventures. Made by pitiful publisher Encore, this game starred a blocky, pixelated DD slinging his billy club at an array of generic thugs and criminals. Gameplay was repetitive and uninspired, while graphics were subpar even by 2003’s standards. Yikes!
To help us dissect these dual disasters, we’re joined by special guest Ryan from Fake Nerd podcast. Ryan will lend his wit and wisdom to evaluating these massive missteps in Daredevil history. Will we find any redeeming qualities in these offerings? Tune in to find out!
Get ready for a dragon duel of epic proportions! In this corner, we have Dragon Power, the janky NES game that tried and failed to cash in on Dragonball mania. And in this corner, we have the original Dragonball manga, which captures all the absurdity and excitement that Dragon Power completely whiffed on! Let’s get ready to ruuuuumble!
Please give a warm, silly welcome to our special guest judge for today’s podcast, the one and only Kyle “Game Genie” Federline! When he’s not dropping hot takes on the K&K Indie Gaming podcast, Kyle spends his time teaching his kids about the wonders of games from his childhood and trying to find gaming’s biggest hidden gems in the indie scene. Get ready as Kyle lends his unique blend of gaming wisdom and snark to judge today’s retro showdown!
There’s something just so endearing about The Smurfs. Mostly I think it’s because it’s just such a simple concept. Little blue dudes have an adventure and it all wraps up nicely by the end. Seems pretty safe and kid friendly doesn’t it?
Yeah, that’s what I thought too. Good thing I have October K Santarelli here to help blow some of those ideas out of the water. Listen in as we take a dive into Smurf history and explore some of the dark secrets of these little blue demons.
Sometimes I just wonder why even got some games. It’s not that I don’t appreciate them, that’s not it at all. But licensed games where we don’t really know the franchise? And game genres that aren’t able to carry the game by itself? And doing it all on a disaster of a console where it seems like nothing could be done right. I know I’m sounding super negative right now but I think that is part of the charm of Magic Knight Rayearth.
And you know who else thinks so? Satsunami from the Chatsunami podcast. Listen in as we take a look at this hidden gem of a game about a hidden gem of an anime and manga property that we just couldn’t appreciate when were first exposed to it back in the 1990s
I’ve decided that I just really like fantasy stories. I’ve decided that a lot in the past, and I’m deciding it again right now. There’s just something about a writer being able to ignore all of what’s actually possible in this world and yet still having to make something that’s internally consistent with the story that they want to tell. Something about an artist being able to make characters that just couldn’t happen here in anyway, be it through crazy anatomy that just doesn’t play nicely with Earthly physics or the fact that if an alligator was really on a team with a rabbit one of them would get eaten pretty quickly and we all know which one that would be.
Let’s scratch just about all of those itches at once with an episode where I talk to Grant Stoye about his Kickstarter series, and also upcoming Scout Comics book Sidequest! Listen in as we get to some of the hows and whys behind this wonderful story and try to figure out how Chris didn’t know about it sooner.
It all comes back to Spider-Man doesn’t it? The cultural saturation of the character in a lot of English speaking societies. The relatable nature of the character (and to be perfectly honest, most of the Spider people characters). The fact that the first Spider-Man trilogy was the first thing since the 90s Batman movies to really hit such a mainstream audience is no coincidence.
So how do we get a look at what Spider-Man means to people? Oh, I don’t know, maybe get a guest like Keifer from Select and Start to come and give us a look at what both this 2004 game and the movie that it ties in with? Yeah, that seems like a good idea. I should pat myself on the back for doing exactly that.
Spy stories are spy stories. And yet we still love them. There’s just something about spies that sits well in our hearts. Because in the end, spy stories are about an individual overcoming a situation where everything is stacked against them. So while spy stories might have a lot of the same elements running through them, there’s a big variety in how those elements are used and woven in and out of each other.
Listen in as Cory Byrd from Byrds Eye View Comics helps to take a look at Golgo 13 Top Secret Episode. We discuss his connection to the Japanese culture, manga in general, and Golgo 13 means in the grand scheme of history.
REFIRE TIME! We’ve looked at the Ninja Turtles before. We’ve had a few episodes about them even. But let’s be real, the podcast was in its infancy and I didn’t really know what I was doing with the show yet. So how can we remedy that?
Well Anthony Sytko has an idea. How about we get him specifically on the show to take a look at the Cowabunga Collection? I hope you think that’s a good idea because I already recorded it. Listen in as we take a look at the Cowabunga Collection as a whole and try to figure out just what makes this one so perfect.
It’s the year [insert future year here] and mankind has probably destroyed the Earth because of course they did. How did we/they get here/there? Don’t know, and there’s a ton of lore to figure out before we can know what happened. War is a mess y’all. It’s not like you can just read a few books and know exactly what happened.
Good thing we have my friend Erinn here to help sort things out. Listen in as we try to make sense of, well, everything in the Gundam universes and probably miss some things because there’s so much of it and we only have so much show to talk about it in.
Some of the most important things I have right now are things that I’ve always had. Mostly my stuffed Snoopy that I’ve had since I was little. And while having him to hold on to has helped in a lot of situations, what if he was actually able to physically fight off demons and monsters?
Listen in as Tayson Martindale comes to talk about his comic The Keepsakers, a story that explores that exact theme of your childhood friends actually being some of your biggest protectors. (Hopefully) Coming to a comic store near you March 29th and brought to you by Invader Comics.
Wrestling is in the middle of a quiet cultural renaissance. Sure, we’re not exactly seeing a return to the high-water marks of the 1980s or the Attitude Era of the late 1990s, but wrestling’s getting big again. One of the best ways to see how this particular form of entertainment is sparking the imagination is by looking at your local comic shop. Titles like Do a Powerbomb and Wrassle Castle have brought wrestling into the four-color world, but they’re just the tip of the iceberg in terms of the squared circle’s presence in comics. Ahoy Comics’ THE GIMMICK (Joanee Starer, Elena Gogou) is another great example of how well comics and wrestling can go together.
Sometimes you just need to flip things on their head. You know, really make sure to hit the point that you’re trying to make. Take down anything that stands in your way and kick right through any obstacle standing before you.
And sometimes I just try to make stupid puns because we’re doing things backwards today and looking at comic books based on a video game. Listen in as the Pop Historian joins the show to talk about the Mortal Kombat comics that are obviously based on that game you might have heard of from the 1990s.
What makes someone a villain? And once you get that label in people’s head what can happen to get that label removed or switched? It’s tough. You’ve got to change minds and deal with people who will never forget your past no matter how much good you do now and will always treat you like the villain that they see you as.
Well, we have Blair Farrell here to help figure out where that line is as we take a look at the 1999 Catwoman game for Gameboy Color. And long the way we’ll try to figure out if Catwoman has made amends for her previous criminal deeds or if she still has work to do to win us over.
What is it that makes a comic connect with an audience? Is it the writing? The art? The characters? Nope, but also yes….? It’s the passion behind it. And that passion certainly comes across in everything else but you can have the best writer and artist in the world using the most popular characters and have things fall flat if they’re just going through the motions.
Today we’re talking about Ravage with Eli Powell. He certainly has the passion for this story and I’m really excited to get my hands on a physical copy of this one. Be sure to check out the Ravage Kickstarter Campaign so you can get your hands on one as well.
And a big thanks to Mike over at Invader Comics for helping to set this one up.
Comics can come from some weird places. Which most of the time is a shot at the writer or artist and the fact that they’re a weirdo. But sometimes is just a basic factual statement. You know, like when a nation makes a comic about a war they had no part in just because.
But who would ever do a thing like that? Not Insane Ian, but he did stop by the show to talk about North and South which does exactly that. Except under the name Les Tuniques Bleues if you’re reading it in the original French but known as The Bluecoats when translated into English.
In the cold dark reaches of space nobody can hear you scream. Or something like that. Look, I’ve never been to space so I can’t know for sure. But I know that if I went to space I’d be lonely without my Kayleigh and that would suck so I’m not sure if I want to even think about that.
But Elyse Russell on the other hand, all about mixing up sci fi and romance in ways that I wouldn’t be able to pull off. Which is great because she’s helping to put together Amongst the Stars so I can read it and let her do all the work to put it together.
Pocus is still in Hell. He’s got Emily. He’s got Horrus. He’s got problems. And what can he do about it?
I have no idea, and to be perfectly honest I’m not sure that Allen Dunford does either. But it’s his job (along with Will Radford who sadly couldn’t be in this episode) to make the story happen. Which is good because they’re a lot better at it than I would be.