They say the road to Hell is paved with good intentions, but in this case, it’s paved with quick‑time events and awkward platforming. Step back into 2010, when grim determination, button mashing, and a suspicious amount of artistic license gave us Dante’s Inferno on the PS3 and Xbox 360, the game adaptation no one asked for but we secretly loved anyway.

Joining Chris this time is Adam Williamson. You know, that guy who’s somehow managed to pop up in both past and future episodes of Play Comics. It’s like he’s got his own metaphysical time loop going, except with fewer torturous souls and more witty banter.

So grab your favorite medieval poetry anthology (or just pretend you’ve read it. No judgment), crank up the over‑the‑top orchestral soundtrack, and prepare to descend through nine circles of beautifully rendered weirdness. Let’s find out how a centuries‑old Italian masterpiece got a glow‑up full of demons, guilt, and surprisingly good level design.Continue Reading

Look,  We’ve seen a lot of comic-based video games in my time, but when a mafia hitman gets murder powers from an eldritch shadow monster so he can take vengeance on, well, everybody, you know we’ve entered elite storytelling territory. The Darkness isn’t here to make you feel good about humanity. It’s here to make you ask if you’d trade your soul for a pair of talking demon heads who love street lamps way too much.

This week, we’re diving into The Darkness on PS3 and Xbox 360, that moody, gritty, and surprisingly heartfelt adaptation of the classic Top Cow comic series. And joining us for the chaos? None other than Sarah of Mars. Yes, that Mars. Because let’s be real: if you’re dealing with an ancient, malevolent cosmic force, you might as well bring in someone from a planet that already knows about hostile takeovers of a planetary variety.

So get comfy (preferably not in the subway tunnels of New York with a swarm of writhing demons), because we’re unpacking love, loss, corruption, and whatever dark surprises the game decided to throw at us just for kicks. Oh, and if your shadow starts talking back… maybe turn off the console.Continue Reading

This week on play comics we ask ourselves what happens if you you can’t decide what you want to make a game about. Should you just give up? Should you really dig into your soul and decide what you’re super passionate about? Should you look and see if there’s any other related media coming out that you can tie this game into? Or should you act like you’re at the end of five different boxes of sugary cereal and justice dump the mall into a single bowl and see what happens?

There’s certainly one thing that I made my mind up about this one, and that’s how Perry Constantine from Superhero Cinephiles and Japan on Film needed to come by and help me make sure that I kept everything straight here. And it’s a good thing too because with more playable character than I want to count spread out across 7 consoles upon release and a few more as back catalogs were taken advantage of it would have been really easy to miss something here.

So was there an actual story for this game? Or was it just a giant excuse to squeeze in as many tidbits as they could so the other kids would think they’re cool? You’ll have to listen to find out!Continue Reading