At some point in the early 2000s, someone looked at the Dragon Ball Z manga and anime, a story full of screaming men who power up for entire episodes, hair that defies physics, and villains who monologue long enough for the protagonist to reach a new power level, and said, “Yes. This. But make it a fighting game. On two, and only two, consoles.” And thus, Dragon Ball Z Budokai 2 arrived on PS2 and GameCube, ready to let you spend an unreasonable amount of time unlocking characters and pretending you know what a Fusion Dance is supposed to look like in real life.

This episode, we’re going Super Saiyan on the whole thing. The game, the manga, the anime, the drama, the capsules, the questionable story mode decisions. All of it. And joining us to power up the conversation is Russell Moran from Kaiju ComiCast, who brings exactly the kind of kaiju-sized enthusiasm this franchise demands.

So take a deep breath, squeeze out every last drop of ki you’ve got, and let’s get into it. Your hair may or may not turn gold by the end. No promises.Continue Reading

Dragon Ball and Dragon Ball Z were the introduction to anime for a ton of people my age. So imagine how cool it must have been to finally have a game of it? And a fighter at that! What could possibly go wrong?

Listen in as Luke Herr from Multiversal Q, Exiled, and RPG Pals Club comes on the show to talk about the first Dragon Ball Z game made that came out in North America, but not the first one that came out in North America. Don’t worry the craziness is just getting started.Continue Reading