Gather around power-level enthusiasts and tournament fighters, because this week on Play Comics we’re charging up our ki and diving headfirst into the legendary slugfest that is Dragon Ball Z: Budokai for PS2 and GameCube. That’s right, we’re looking at the 2002 fighting game that asked the burning question “What if we took the first three arcs of Dragon Ball Z and squeezed them into a button-mashing experience that makes even the most patient Z-Fighter want to go Super Saiyan with frustration?”

Developed by Dimps and published by Infogrames (back when they still existed and weren’t just a nostalgic memory floating in gaming’s hyperbolic time chamber), this cel-shaded beatdown promised to let players experience everything from Raditz’s surprise family reunion to Cell’s perfectionist power trip. What it delivered was a fighting system so basic that even Yamcha could probably figure it out, paired with enough beam struggles to make your thumbs file for workers’ compensation.

Joining us for this Saiyan-sized discussion is the one and only Doc Issues from Capes on the Couch, because when you need someone to analyze the psychological implications of repeatedly punching people until they explode into light particles you call a professional. Together we’ll explore how this game managed to compress roughly 100 episodes of screaming, power-ups, and “next time on Dragon Ball Z” frustrating end caps into a tournament format that somehow made sense.

So grab your orange gi, practice your best Kamehameha stance, and prepare for an episode that’s over 9000 times more entertaining than waiting five episodes for Goku to finish charging his spirit bomb. Will this manga-to-game adaptation achieve its final form? Or will it get sent to Other World faster than you can say “Kakarot”? Time to find out if this Z-Fighter deserves a senzu bean or a one-way ticket to Snake Way!Continue Reading

Get ready for some black-and-white mayhem that’s more chaotic than trying to untangle Christmas lights while wearing oven mitts! This week on Play Comics, we’re diving headfirst into the wonderfully ridiculous world of Spy vs Spy for the original Xbox—the 2005 game that took MAD Magazine’s iconic feuding spies and somehow convinced them to blow each other up in glorious 3D.

This delightfully deranged espionage extravaganza comes courtesy of the twisted minds at Vicious Cycle Software, who apparently looked at the classic NES version and thought, “You know what this needs? More explosions and better graphics!” Whether you’re here for the nostalgic callback to those legendary MAD TV shorts or you just enjoy watching cartoon spies meet their doom in increasingly creative ways, this episode promises to deliver more backstabbing action than a corporate boardroom during budget season.

Joining us for this masterclass in mutual assured destruction are two absolute legends from the podcasting world: Anthony Sytko and Doc Issues, the brilliant minds behind Capes on the Couch. When they’re not busy psychoanalyzing superheroes and providing much-needed therapy to fictional characters who definitely have trust issues, these two bring their expertise in comic psychology to help us understand why watching two spies repeatedly murder each other is somehow deeply satisfying.

So dust off that original Xbox controller, practice your best evil laugh, and prepare for an episode that’s guaranteed to be more explosive than a briefcase full of dynamite left by your nemesis. We’ll explore whether this modern take on the classic formula captured the essence of those timeless comic strips, or if it just left us feeling like we’d been caught in one of the White Spy’s elaborate traps.Continue Reading

Ladies and gentlemen, brace yourselves for a super-powered episode of Play Comics that’ll have you faster than a speeding bullet and more powerful than a locomotive! This week, we’re diving into the pixelated world of “Superman: The Man of Steel” for Xbox, a game that’s more connected to the comics than Lois Lane is to trouble.

Joining us on this Kryptonian adventure is none other than Doc Issues from Capes on the Couch, here to analyze whether this entry in Superman’s mixed bag of gaming endeavors is a heroic triumph or a Kryptonite-level disaster. We’ll explore how this game draws inspiration from the contemporary Superman comics, with a special focus on the “Superman: Y2K” storyline that turned Metropolis into a futuristic wonderland faster than you can say “Great Caesar’s ghost!”

So grab your cape, adjust your glasses, and get ready to leap tall buildings in a single bound as we uncover whether this Xbox title is truly worthy of the Man of Steel’s iconic ‘S’ shield. It’s a bird! It’s a plane! It’s… another episode of Play Comics!Continue Reading

Sometimes things get missed. Like not realizing that a game is based on a comic. Or missing an NES game because you didn’t realize that a game was based on a comic. I know it’s a shock that I could miss something. Or an entire country can miss out on a wonderful franchise that you’d think would be a great fit if only people would know it existed and could give it a chance.

Good thing I have Doc Issues here from Capes on the Couch to help fix that mistake as we take a look at M.U.S.C.L.E. and the Kinnikuman manga that really should have been a hit over here but for some reason wasn’t because “Americans won’t get it” or something silly like that.Continue Reading