Welcome back, comic crusaders and digital daredevils! This week on Play Comics, we’re diving into the gloriously chaotic world of Heavy Metal: Geomatrix for the Sega Dreamcast—a game that asks, “What if Heavy Metal magazine became a button-mashing arena brawler with enough explosions to make Michael Bay jealous?” Released by Capcom in 2001 and featuring the wild art of Simon Bisley, this four-player deathmatch extravaganza throws you into a 23rd-century future where VR-addicted humanity battles it out in submerged cities, all while capturing the magazine’s signature blend of sci-fi, fantasy, and “did my mom just see that?” moments.

Joining us for this high-octane journey through neo-cyberspace mayhem is none other than our beloved returning guest Billy – yes, the same mysterious internet hermit who graced us with his presence during our previous mecha-focused episodes covering Gundam Battle Assault 2 and Gundam Wing: Endless Duel. Billy’s back to help us navigate the testosterone-fueled battlegrounds of teams like the 818 Stompers, 991 Elite, 707 Metal Heads, and 323 Agents, because apparently in the future, gang names are just random numbers followed by edgy nouns.

So grab your favorite energy drink, prepare your best robot voice impressions, and settle in for another episode where we discover if this Dreamcast gem was a faithful adaptation or just an excuse to watch scantily-clad warriors duke it out with bazookas and laser swords in the name of preserving humanity. With Billy’s expert commentary on all things giant robot-adjacent, this promises to be more entertaining than watching someone try to explain the plot of Heavy Metal magazine to their grandmother!Continue Reading

Yo Joe! Or should we say “Yo NES!” because this week on Play Comics, we’re tackling G.I. Joe: A Real American Hero—the video game adaptation of everyone’s favorite cartoon about freedom-loving heroes battling against Cobra’s endless supply of bad ideas. With explosive levels and a cast of characters straight out of your childhood toy box, this game promises big action… but does it deliver?

Chris teams up with SerpyMatt, an internet personality who probably knows more about G.I. Joe lore than Cobra Commander knows about losing battles. Together, they’ll uncover what makes this game tick—from its ambitious level design to its occasional moments of “Wait… what just happened?” Is it a victory for retro gaming or just another casualty in the war against bad licensed games? Tune in and find out!
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