Some licensed games take you to fantastical worlds filled with wonder and adventure. This is not one of those games. This time on Play Comics we’re trudging through the smoke-filled, demon-splattered streets of Constantine (2005), the tie-in that asked, “What if we took Keanu Reeves, a theological horror film, and the PS2’s most dramatic lighting engine, and just… saw what happened?” Somehow it’s a third-person action game, a movie adaptation, and a vaguely spiritual experience about regretting your rental choices all at the same time.

Chris isn’t wandering this half-lit hellscape alone though. Merrilee O’Neil from Fear Coded jumps into the exorcism circle to help figure out where this game lands on the spectrum from “surprisingly solid” to “should’ve stayed in development hell.” Together they’re digging into how much of the comic DNA and film mood actually survived the trip through Bits Studios and THQ, and how often it just turns into early-2000s “shoot the demon, ask theology questions later” energy.

So grab your PS2 or Xbox controller, light a metaphorical cigarette (or maybe don’t, your lungs will thank you), and step into a world where holy relics share inventory space with questionable game design choices. Expect demons, exorcisms, and more snark than you can fit into one trench coat as Chris and Merrilee poke at what works, what doesn’t, and why this particular slice of licensed weirdness still lingers like the smell of burnt incense in a game store bargain binContinue Reading