Congratulations! You’ve been hired by the Justice League. Your title is “Hero,” your qualifications are “showed up,” and your first assignment is standing in Metropolis next to Superman while a stranger in a very small cape asks you where the good loot is. Welcome to DC Universe Online, the game where you can create your own superhero and then spend the entire first hour in the character creator, agonizing over the exact shade of your cape and a name that isn’t already taken by eleven thousand other guys who thought “Night-something” was original.

The premise is gloriously simple: you get to live in the same world as Batman, Superman, Wonder Woman, and the rest of DC’s heavy hitters, and the heavy hitters are weirdly cool about it. Nobody asks for a résumé. Nobody questions why a hero named “SteelGhostFlash7” is suddenly on the Watchtower. The Joker is out there being the Joker, Lex Luthor is out there being smug, and you are out there trying to figure out whether you’re a legend in the making or just a guy in tights who’s very good at following the glowing arrow on the map.

Leaping into the DC playground with us is David Gallaher, writer of some of your favorite video games and comics, which means he’s spent years inventing heroes and villains on purpose, a luxury the rest of us only get in a character creator. David has been on both sides of the page, so he’s perfect for the question at the heart of this episode: when you drop yourself into a universe where the icons were already established decades ago, do you feel like a hero, or a very enthusiastic extra with a better costume?

So grab your most dramatic cape, practice your brooding stare in the mirror, and settle in. Somewhere out there a hero is saving the city, and he’s definitely using a username he regrets.

Also be sure to check out the full post so you can see some of the stuff that Daybreak sent over for me to share. It doesn’t play nicely with RSS feeds.Continue Reading

If you’ve ever dreamed of piloting a transforming jet while sorting through a love triangle and dodging alien laser fire, then without knowing it you’ve been living in the Robotech: The Macross Saga timeline. Chris dusts off his Game Boy Advance for this one, only to find that the same intergalactic mess has crash-landed again, this time in crisp Switch resolution. Because nothing says “future of gaming” like revisiting a handheld title from an era when batteries were a personality trait.

Helping navigate this space-time crossover is DC Dave from The Monitor Tapes, swooping in with the kind of insight only a seasoned comic podcaster can offer. Together, they dissect what happens when ’80s anime melodrama meets early 2000s portable gaming. And spoiler alert: there are missiles, misunderstood heroes, and at least one existential crisis per level. And yes, they both have Opinions™ about which version of Rick Hunter handles better.

So grab your nearest mecha (or whatever piece of furniture doubles as one), set your thrusters to “nostalgia,” and dive into a world where pixelated warfare meets the stirring strains of synth-pop destiny. Whether you’re a die-hard Robotech purist, a Switch newcomer, or just here for DC Dave’s hot takes, this episode’s got something for every flavor of space soap enthusiast.Continue Reading