By 2005, Konami had made three TMNT beat-em-ups based on the 2003 animated series, which is the kind of commitment usually reserved for tax filings or long-term relationships. Teenage Mutant Ninja Turtles 3: Mutant Nightmare landed that November on GameCube, PS2, Xbox, and Nintendo DS as the trilogy’s closer, and Konami sent it off in style by giving it the series’ first E10+ rating, as if four years of shell-based violence had finally crossed some invisible threshold of Too Much.

The game loosely adapts the show’s third season across four “Episodes,” which means the Triceratons invade Earth, Agent Bishop kidnaps Splinter for reasons that presumably made sense to somebody in a government facility somewhere, and Shredder shows back up to remind everyone that retirement isn’t really a thing that happens to ninja warlords. Along the way you can pour experience points into skill scrolls, transform into a Dino Turtle or an Ultimate Turtle depending on the mood, and, if you clear the first Episode, unlock a modified version of the 1991 arcade classic Turtles in Time, which is Konami’s way of saying “here’s the good one, in case this one doesn’t land.”

Joining me to sort the Triceratons from the Foot Ninjas is Pierce Lydon of Spawnography, the podcast where he and George Marston work through Todd McFarlane’s entire Spawn mythology one hellish arc at a time. Pierce has already survived one trip through the Play Comics gauntlet with me on Spawn in the Demon’s Hand, so they know exactly what they signed up for this time: showing up, being extremely knowledgeable, and getting talked into yet another licensed beat-em-up nobody asked for.

So grab a ninja scroll, pick a turtle, any turtle, and let’s find out whether Mutant Nightmare sent Konami’s turtle trilogy out on a high note, or whether the Triceratons should’ve just stayed home.
Continue Reading

Welcome, fellow gamers and comic book aficionados, to another electrifying episode of Play Comics! This week, we’re diving headfirst into the fiery pits of Hell with Spawn in the Demon’s Hand, the 3D fighting game that brought Todd McFarlane’s iconic antihero to the Sega Dreamcast. Prepare for a wild ride as we explore the game’s demonic delights, from its hellish bosses to its chaotic Battle Royale mode.

Joining us on this infernal journey are none other than Peirce Lydon and George Marston from the podcast Spawnography. These two Spawn scholars will help us unravel the twisted tale of Al Simmons, the military operative turned hellspawn, and his quest for vengeance and redemption. Expect plenty of laughs, deep dives into Spawn lore, and maybe even a few hellish puns along the way.

So grab your chains, summon your necroplasmic powers, and get ready to battle through the underworld with us. It’s time to see if “Spawn in the Demon’s Hand” is a heavenly hit or a devilish dud!Continue Reading