Flame on, podcast listeners! This week we’re stretching our way back to 2005 to tackle the Fantastic Four game that somehow managed to land on more consoles than Reed Richards has had scientific breakthroughs. Based on the first Fox movie that made us all question whether Hollywood truly understood what “fantastic” meant, this multi-platform adventure promised to let us clobber our way through levels faster than Ben Grimm goes through doorframes.

Joining us for this cosmic-powered gaming expedition is Anthony Sytko from Capes on the Couch, who’s here to help us determine whether this game was the ultimate power or just another case of “it’s clobberin’ time” gone wrong. We’ll be exploring how this tie-in game managed to squeeze onto everything from GameCube to Game Boy Advance, and whether any version actually captured the magic of Marvel’s first family – or if they all just left us feeling more invisible than Sue Storm on a bad day.

So grab your unstable molecules costume and prepare for a gaming experience that’s sure to be more unpredictable than Johnny Storm’s dating life. It’s time to see if this Fantastic Four adaptation was truly marvelous or just another victim of the superhero movie game curse!Continue Reading

The world of comics and games, as evidenced by the existence of this podcast, have a decent amount of crossover. But a game where you introduce a whole new team to an already established universe? And have a tie in comic? That’s got to be pretty rare, right?

Listen in as Robert Secundus from Comics XF comes on the show to help take a look at Marvel Nemesis Rise of the Imperfects.Continue Reading

You know what’s crazy? That we somehow got to the PS1 without a home console Fantastic Four game. You’ve got one of the most iconic groups in the Marvel Universe, a group that pretty much defines what it means to be Marvel, and it takes this long to get a game made? It’s pretty bad if you ask me.Come listen in as Alistair from Get Soft with Dr. Snuggles comes by the show to talk Fantastic Four and this game that clearly suffers from a thing known as “being an early 3D game.” But does that make it bad? Continue Reading