Look, at some point you have to respect the audacity of putting the entire Justice League on a Game Boy Advance cartridge. Not one hero. Not two heroes doing a buddy-cop thing. The whole league. Superman, Batman, Wonder Woman, the works. All crammed onto a handheld that also had to share shelf space with Hamtaro games. That’s ambition. That’s vision. That might also be a cry for help, but we’re not here to judge.

Justice League Chronicles was Ubisoft’s love letter to the animated series, which means it had genuinely great source material to pull from and a screen roughly the size of a Post-it note to work with. The Justice League animated series was the kind of show that made you sit down and watch it with your kids because it was actually that good, and somehow that energy had to survive the trip to a device that ran on two AA batteries.

Here to help make sense of it all is Doug Adamson from The Monitor Tapes, a man whose podcast is literally named after the thing the Justice League uses to watch for trouble. Which means he was cosmically destined to appear on this episode whether he wanted to or not.

So pull up a chair in the Watchtower, try not to touch anything that looks important, and let’s talk about a DC animated tie-in that had no business being as earnest as it was.
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Somewhere in the mid-2000s, a group of developers looked at the Justice League and said, “What if we made a game where all your favorite heroes team up… and then we just kinda vibed with that idea instead of sticking to any specific comic storyline?” Which kind of works actually because they got Dwayne McDuffie to write it but that’s not the point. So anyway, Justice League Heroes burst onto the scene for PS2, Xbox, PSP, and Nintendo DS like a Watchtower alarm that nobody remembers installing.

This week on Play Comics, we grab our capes, charge up our vaguely canon-adjacent superpowers, and dive into a game that absolutely has Batman, Superman, and friends… ummm, friends are definitely there I promise and sometimes they have to be there because of contractual obligations. And sometimes even the best version of those friends if you’re lucky and the best version of that hero had been invented already.

Joining the adventure is Gavin Mevius from The Mixed Reviews and The Q Division, bringing along just the right blend of insight, chaos, and “wait, was that ever a comic plot?” energy to help us make sense of it all.

So get ready for teamwork, button mashing, and a Justice League game that is just kind of meh, especially considering the story that it had to work with.Continue Reading