Some duels are fought with cards. Some are fought with dice. And then some… are fought with the Game Boy Advance’s eternal struggle against decent menu navigation. This week on Play Comics, we’re shuffling up and drawing into Yu-Gi-Oh! Destiny Board Traveler and World Championship Tournament 2004, two games that take everything we love about Yu-Gi-Oh!, monsters, strategy, friendship laser beams, and cram it into a tiny cartridge that smells faintly of childhood and battery corrosion.

Joining Chris for this summoning circle of digital nostalgia is David from Anime Field Guide, who brings the kind of anime expertise that makes you question whether your life points can drop below zero if you cringe too hard at English dub dialogue. Together, they’ll explore why these particular duels feel like being trapped in a friendship-branded fever dream, complete with turn-based confusion and more “draw phase” puns than anyone asked for.

So grab your duel disk, blow into that GBA cartridge like it owes you rent, and prepare to enter a world where forbidden memories and confusing mechanics go hand-in-hand. It’s the heart of the cards… but maybe also a faint cry for a player’s guide.Continue Reading

Crack open your Millennium Puzzle and prepare to roll some incredibly awkward polygonal dice, because this week on Play Comics we’re delving into one of the most bewildering spin-offs to ever stumble out of the Yu-Gi-Oh universe! We’re talking about Yu-Gi-Oh Dungeon Dice Monsters for the Game Boy Advance—a game so determined to turn Kazuki Takahashi’s trading card phenomenon into a dungeon crawler that it somehow forgot to ask if it should.

Joining us for this delightfully confusing journey through Dungeon Dice Monsters is none other than Marcus Stewart from Game Informer, who’s armed with the kind of gaming knowledge that only comes from actually playing this thing. Whether he’s here to defend it, destroy it, or just figure out what the heck is happening on a 240p screen, we’re thrilled to have his voice in the mix as we attempt to understand why anyone thought “card game meets roguelike dice mechanics” was the logical next step for the King of Games.

So lock your monsters in the vault, prepare your dice for rolling, and get ready for an episode that’s far less about card strategy and far more about watching two people gradually lose their minds over a game that inhabits some kind of strange liminal space between “ambitious experiment” and “fever dream at a game arcade.” The dice have been cast. The dungeon awaits. Our sanity? Well, that’s negotiable.Continue Reading

Dust off your cowabunga collection and prepare your fists for some serious turtle-powered mayhem, because this week on Play Comics we’re diving shell-first into TMNT: Mutant Melee, the 2005 arena-based fighting bonanza that took the 2003 animated series and asked the most important question: what if we just got all the turtles, their friends, AND their enemies into one room and let them beat the absolute snot out of each other? Developed by Konami for PS2, Xbox, GameCube, and PC, this isn’t your typical one-on-one fighter—it’s more like if Smash Bros and Power Stone had a shell-covered baby and that baby knew all of Splinter’s teachings.

Joining us for this body-slamming brawl is the incomparable Tommy Proffitt from Distant Echoes and Lee Carvallo’s Podding Challenge, a podcast wizard who understands the intricate art of dissecting character-based chaos and canon coherence like few others can. Plus being able to bring his signature blend of gaming nostalgia and comedic precision to help us determine if this colorful chaos simulator managed to capture the spirit of its source material or if it swung its nunchucks at empty air.

Together, we’ll navigate the treacherous waters of Last Man Standing mode, contemplate why anyone thought having 22 playable characters was a good idea, and investigate whether the game’s holiday-themed cosmetics (seriously—set the date to December 25th and watch the turtles rock Santa hats) are feature or bug.Continue Reading

Grab your duel disk and prepare for the ultimate test of patience, because this week on Play Comics we’re shuffling into the notoriously punishing world of Yu-Gi-Oh! Reshef of Destruction for Game Boy Advance! This 2003 Konami creation took the beloved manga and anime franchise and somehow managed to turn it into a gaming experience more brutal than being sent to the Shadow Realm by a pack of rare holographic cards.

Based on the wildly popular Yu-Gi-Oh series that taught an entire generation that the real power of friendship is having really expensive cards, Reshef of Destruction promised an epic adventure featuring Yugi, Joey, and the gang facing off against an ancient evil. What it delivered was a grinding experience so merciless that even seasoned duelists found themselves questioning their life choices faster than you can say “Exodia, obliterate!”

Joining us for this masochistic journey through the world of impossibly difficult AI opponents and deck-building restrictions is the absolutely delightful Max Golden from The Pop Quiz Podcast. When he’s not busy creating the most creative trivia games known to humanity or making movie nights infinitely more entertaining, Max brings his pop culture expertise to help us understand how this handheld nightmare somehow spawned from one of the most beloved franchises in entertainment history.

So dust off that Game Boy Advance, practice your most dramatic card-playing poses, and prepare for an episode that’s guaranteed to be more satisfying than finally beating that one opponent who’s been destroying your carefully crafted deck for the past three hours. We’ll explore whether this digital duel was faithful to its source material, or if it just left us feeling like we’d been trapped in our own personal tournament from Hell.Continue Reading

Welcome, card-slinging strategy seekers, to another episode of Play Comics where we shuffle through the deck of comic-to-game adaptations with all the precision of a first-turn Exodia draw gone horribly wrong! Today we’re summoning not one, but TWO Yu-Gi-Oh! adventures that took Yugi’s world from the small screen to handheld hysteria and living room chaos.

First up, we’re diving into Yu-Gi-Oh! Worldwide Edition – Stairway to the Destined Duel for the Game Boy Advance, a portable card battler that somehow managed to cram the entire Battle City tournament into a device smaller than Joey’s brain capacity. Then we’re teleporting to the GameCube dimension with Yu-Gi-Oh! The Falsebound Kingdom, where virtual reality meets real-time strategy in a combination so bizarre it makes Kaiba’s obsession with ancient Egyptian card games seem perfectly reasonable.

Joining us for this interdimensional dueling discussion is the magnificent GothJon from the 2 ACT podcast, whose expertise in anime, cinema, and all things delightfully dark makes him the perfect co-host to help us navigate these shadow realm gaming adventures. Whether we’re discussing the satisfying simplicity of portable dueling or the ambitious madness of strategic monster management, GothJon brings the kind of analytical insight that would make even Pegasus jealous.

So grab your duel disk, power up that millennium puzzle, and prepare for an episode that explores how faithfully these games captured the heart of the cards… or whether they sent us straight to the shadow realm of gaming disappointment. Will these Yu-Gi-Oh! adaptations prove they’ve got what it takes to stand the test of time, or will they end up banished to the extra deck of forgotten licensed gamesmes?

Time to duel… digitally!Continue Reading

Cowabunga dudes! Grab your nunchucks and order a pizza because we’re diving shell-first into the radical world of the 2003 Teenage Mutant Ninja Turtles video game! This gnarly beat ’em up brought the heroes in a half-shell to GameCube, Game Boy Advance, PS2, and Xbox faster than you can say “Turtle Power!”

Join us as we team up with Isaac Fisher from Definitive Film to dissect this game like Donatello dissects a circuit board. Isaac’s currently knee-deep in mutagen, working on a bodacious documentary called TMNT: Evolution, Mutation, & Reboot chronicling 40 years of TMNT history with the rest of the team at Definitive Film. So strap in, because this episode is gonna be more action-packed than a showdown with the Shredder in a pizza parlor!Continue Reading

Ready your decks and shuffle those cards, because this episode of Play Comics is about to take you on a wild ride through the pixelated world of Yu-Gi-Oh! Join us as we dive deep into the Game Boy Advance classics Eternal Duelist Soul and The Sacred Cards. These games are based on the legendary manga that taught us all how to dramatically shout “It’s time to duel!” without any hint of irony.

This week, we’re not just drawing cards—we’re drawing in the expertise of the one and only David Arnold! You might know him from his insightful and hilarious takes on Are You My Mother? and Gimmicks. David’s here to help us navigate the labyrinth of duels, traps, and monster summons, all while keeping our life points intact.

Expect a whirlwind of witty banter, nostalgic nods, and perhaps a few too many references to the heart of the cards. Whether you’re a seasoned duelist or just here for the laughs, this episode promises to be a critical hit. So, grab your Duel Disk, tune in, and let’s see if we can summon some podcast magic!Continue Reading

REFIRE TIME! We’ve looked at the Ninja Turtles before. We’ve had a few episodes about them even. But let’s be real, the podcast was in its infancy and I didn’t really know what I was doing with the show yet. So how can we remedy that?

Well Anthony Sytko has an idea. How about we get him specifically on the show to take a look at the Cowabunga Collection? I hope you think that’s a good idea because I already recorded it. Listen in as we take a look at the Cowabunga Collection as a whole and try to figure out just what makes this one so perfect.Continue Reading

Yu-Gi-Oh is something I never really got into growing up. Or now for that matter since I’ve gotten into some things now that I should have gotten into when I was younger. Although I was kind of around it since I was into Pokemon and Magic: the Gathering so it’s not a totally 100% new thing to me. Plus the memes.

Good thing I somehow convinced Luke Herr to come back for another session of “Luke Explains Things To Chris that Chris Should Already Know About.” This time he takes on Yu-Gi-Oh and a combo shot of games in Forbidden Memories and Dark Duel Stories. Will we be trapped in the shadow realm for attempting this? Only one way to find out!Continue Reading

Ninjas are cool. Aliens are cool. So why not make a ninja that’s also an alien? And also has a team of rag tag environment saving sidekicks to help him out? Saving the environment via something aimed at kids and hoping they’ll pressure their adult overlords into following suit is still cool right?

Enter Steve Honeycutt from Ray Can’t Sleep to help us take a look at this alien life form that inexplicably wants to save the Earth.Continue Reading

Spawn was an interesting character for me growing up, and I’ll bet I’m not the only one.  I could recognize him no problem. I’m pretty sure I knew that he was a comic character. But I couldn’t have told you anything about him besides things that you could guess from his appearance.

Listen in as Adam Higgins from Odd Dad Out comes to reminisce about a childhood idea of Spawn and the hilarity of having an E rated Spawn game.Continue Reading

Batman the Animated Series is apparently a huge part of a ton of childhoods. Except mine, because I somehow kept missing it. But from giving characters much better back stories to creating a few characters that we couldn’t imagine not having today to just being objectively awesome, it’s an important part of today’s Batman culture.So of course it had a game to go with it. You know, besides the Gameboy title that it actually shared a name with the series. Listen in as Chris Sims from War Rocket Ajax, The ISB, and writer of some Marvel things comes to talk about a wonderful pair of Batman games, and a few others that exist.Continue Reading