There are games that make you feel like a superhero, and then there are games that make you feel like you forgot to read the instructions, lost the instructions, and maybe the instructions never existed in the first place. Uncanny X-Men on the NES proudly lives in that second category.

This week, we’re taking a look at a game that technically features some of our favorites from Marvel’s mutants, but in a way that raises a lot of questions. Mostly “why does it work like this?” and “who thought this was a good idea?” Along the way, we’ll try to connect the dots back to the comics and see what actually made the jump from page to cartridge.

Joining the show are frequent guest and actual real-life friend Adam Williamson, along with Miles Stokes from Jay and Miles X-Plain the X-Men, bringing the kind of X-Men knowledge and patience required to make sense of a game that absolutely refuses to explain itself.

So grab a friend, a pile of comfort snacks, and a security blanket because everything you’ve heard about this game is probably true. I hope you survive the experience.Continue Reading

They say the road to Hell is paved with good intentions, but in this case, it’s paved with quick‑time events and awkward platforming. Step back into 2010, when grim determination, button mashing, and a suspicious amount of artistic license gave us Dante’s Inferno on the PS3 and Xbox 360, the game adaptation no one asked for but we secretly loved anyway.

Joining Chris this time is Adam Williamson. You know, that guy who’s somehow managed to pop up in both past and future episodes of Play Comics. It’s like he’s got his own metaphysical time loop going, except with fewer torturous souls and more witty banter.

So grab your favorite medieval poetry anthology (or just pretend you’ve read it. No judgment), crank up the over‑the‑top orchestral soundtrack, and prepare to descend through nine circles of beautifully rendered weirdness. Let’s find out how a centuries‑old Italian masterpiece got a glow‑up full of demons, guilt, and surprisingly good level design.Continue Reading

Welcome to another spine-tingling, joystick-wiggling episode of Play Comics, where the pixels meet the page and the game controllers are always at risk of being thrown in excitement or frustration. This week we’re diving into the dark cobwebbed corners of the gaming world to unearth the 1992 classic The Addams Family, a game that dared to ask “What if we took a beloved, macabre family and turned their life into a platforming adventure?” Based on the 1991 film of the same name, this game sprawled across the NES, SNES, Genesis, Master System, Game Gear, and Game Boy, proving that no console was safe from its kooky, spooky charm.

In this episode we’re thrilled to welcome back the illustrious Adam Williamson, a man whose knowledge of games is only rivaled by his ability to survive encounters with the supernatural—or at least supernatural-themed video games. Adam, who last graced us with his presence in a bodyslammin’ discussion on WWF No Mercy, returns from the depths of the gaming archives to help us navigate the twisted halls of the Addams’ mansion.

Prepare for a journey where every jump is a leap of faith (into a pit of who-knows-what), every enemy is as bizarre as an Addams family member, and the only thing scarier than the game’s difficulty is the thought of turning it off before finishing. Will Gomez find his beloved family members, or will he be doomed to wander the pixelated corridors forever? Join us as we explore the mystery, the humor, and the sheer Addams-ness of The Addams Family game.

So tighten your seatbelts, adjust your monocles, and make sure your hand (Thing, is that you?) is firmly attached to your wrist. It’s going to be a wild ride through the Addams Family estate, where the only guarantee is laughter, nostalgia, and maybe, just maybe, a newfound appreciation for games that make you want to pull your hair out—in the most delightful way possible.Continue Reading

Welcome, dear listeners, to another bodyslammin’ edition of Play Comics! Get ready to tag in and grapple with nostalgia as your host, Chris, is joined by the dynamic duo of wrestling wisdom: Adam “Ringmaster” Williamson and Josh “Suplex Strategist” Garvey!

In this pixelated pilgrimage through the archives of gaming history, our intrepid trio steps into the virtual ring to dissect the legendary N64 classic—WWF No Mercy. It’s a game that’s more electrifying than a Rock Bottom and has more twists than a Stone Cold Stunner.

But this isn’t just about button-mashing and joystick jiu-jitsu. Chris, Adam, and Josh are here to unravel the intricate connections between the digital squared circle and the real-world rumbles of professional wrestling. From powerbombs to power-ups, they’ll grapple with the game’s impact on the wrestling genre and how it managed to body-slam its way into the hearts of gamers worldwide.

Prepare for a verbal Royal Rumble as they dissect the game’s character roster, match types, and those legendary “OH MY GOD!” moments that made WWF No Mercy a slam dunk for wrestling and gaming enthusiasts alike.

So lace up those boots, polish your championship belts, and press play as Play Comics takes you on a journey down memory lane, where the only pins are the ones you aim for in the ring, and the only submissions are the ones that make you submit to the nostalgia. Get ready for a piledriver of fun in this bodyslammin’ episode that’s sure to leave you chanting, “This is awesome!”

Disclaimer: No controllers were harmed in the making of this podcast. However, the same cannot be said for friendships lost during heated multiplayer sessions. Listener discretion is advised.Continue Reading

My wife says no Funko Pops for me, at least not if I’m paying for them. She lets me get video games and comics, so I guess I can’t complain. But since I was shutdown before I could even express any kind of interest in getting some I never really looked into them.

That’s where Adam Williamson comes in. I learn some about the history of these big headed little dudes, how he gets away with having so many, and just what I’m missing out on.Continue Reading

The world is once again whining about finding politics in the entertainment. Almost like they haven’t been paying attention to anything for years. Oh my gosh, when did all of this politics get into comics? Can’t we go back to the good old days when it just wasn’t there? Excuse me, I could barely keep a straight face typing that out.

Listen in as Reed Puc, Kamijace, and Adam Williamson stop by to talk about the political nature of comics.

Continue Reading