Welcome to another gloriously chaotic episode of Play Comics, where today’s adventure features everyone’s favorite lasagna-loving, Monday-hating tabby cat stumbling through the digital wasteland of Garfield: The Search for Pooky on the Game Boy Advance. Because apparently, losing a teddy bear is serious enough business to warrant an entire platforming odyssey filled with death pits, questionable physics, and mice that probably deserve their own organized crime documentary.

Joining us for this tale of feline desperation and handheld gaming horrors is the phenomenally creative Ryan Estrada—artist, author, and genuine adventurer who has somehow managed to create official comics for everyone from Star Trek to Popeye to (yes, indeed) Garfield himself. When he’s not crafting award-nominated graphic novels like Banned Book Club or wandering through actual adventures that sound like they belong in their own comic series, Ryan brings the perfect blend of insider knowledge and artistic sensibility to help us navigate this particular slice of orange cat chaos.

So grab your favorite plush companion (and maybe hide it somewhere safe), prepare for some seriously questionable level design choices, and settle in for an episode that explores what happens when beloved comic strip characters get translated into the unforgiving world of Game Boy Advance platforming. Will our heroes survive Garfield’s glacially-paced walking speed? Can anyone explain why this cat can leap tall buildings but still can’t find a simple teddy bear? And most importantly, does this game capture the essence of Jim Davis’s creation, or does it just make us want to curl up for a very long nap?Continue Reading

Welcome, dear listeners, to another bodyslammin’ edition of Play Comics! Get ready to tag in and grapple with nostalgia as your host, Chris, is joined by the dynamic duo of wrestling wisdom: Adam “Ringmaster” Williamson and Josh “Suplex Strategist” Garvey!

In this pixelated pilgrimage through the archives of gaming history, our intrepid trio steps into the virtual ring to dissect the legendary N64 classic—WWF No Mercy. It’s a game that’s more electrifying than a Rock Bottom and has more twists than a Stone Cold Stunner.

But this isn’t just about button-mashing and joystick jiu-jitsu. Chris, Adam, and Josh are here to unravel the intricate connections between the digital squared circle and the real-world rumbles of professional wrestling. From powerbombs to power-ups, they’ll grapple with the game’s impact on the wrestling genre and how it managed to body-slam its way into the hearts of gamers worldwide.

Prepare for a verbal Royal Rumble as they dissect the game’s character roster, match types, and those legendary “OH MY GOD!” moments that made WWF No Mercy a slam dunk for wrestling and gaming enthusiasts alike.

So lace up those boots, polish your championship belts, and press play as Play Comics takes you on a journey down memory lane, where the only pins are the ones you aim for in the ring, and the only submissions are the ones that make you submit to the nostalgia. Get ready for a piledriver of fun in this bodyslammin’ episode that’s sure to leave you chanting, “This is awesome!”

Disclaimer: No controllers were harmed in the making of this podcast. However, the same cannot be said for friendships lost during heated multiplayer sessions. Listener discretion is advised.Continue Reading

There are so many ways to experience the world that is the Dune universe.  Your experience could be from the 1965 novel by Frank Herbert or its five sequels, the 1984 movie based off the novel directed by David Lynch, Dune the Graphic Novel, or you could choose this 12 part series published by BOOM! Studios.  I know  the big experience I am looking forward to is the Dune movie coming out in 2021 that is directed by Denis Villeneuve which could have been the deciding factor in picking up this comic.Continue Reading