Catwoman (2004) With Billy (CommanderCast)
This time on Play Comics, we’re sneaking into the glittery, CGI-filled vault of early-2000s tie-in games and asking the question nobody demanded an answer to: “What if Catwoman, but make it even more 2004?” Between the leather, the eyeliner, and the wall-running, we’re checking out the Catwoman movie game that clawed its way onto GameCube, Xbox, PS2, and Game Boy Advance. It’s the kind of experience that feels like someone motion-captured an energy drink and then gave it a whip.
To help make sense of this pixelated fever dream, Chris is joined by frequent guest Billy from his real life friend group, because if you’re going to suffer through mid-2000s licensed game nonsense, you should at least do it with someone who can confirm you’re not hallucinating. Together they dive into the bizarre elegance of magically convenient scaffolding, combat that thinks “pressing one button a lot” is a personality trait, and a story that remembers it’s based on a movie just often enough to be legally distinct from fun. Expect more cat puns per minute than the ESRB ever intended.
So dust off your flip phone, crank up your nu-metal playlist, and prepare to swing through a world where glass windows are just suggestions and gravity is more of a guideline. Is this game an underrated gem, a misunderstood experiment, or the digital equivalent of stepping on a LEGO in high heels? Tune in to find out how this cinematic catastrophe translated to four different systems, and whether any of them managed to land on their feet.Continue Reading








