This week on play comics we ask ourselves what happens if you you can’t decide what you want to make a game about. Should you just give up? Should you really dig into your soul and decide what you’re super passionate about? Should you look and see if there’s any other related media coming out that you can tie this game into? Or should you act like you’re at the end of five different boxes of sugary cereal and justice dump the mall into a single bowl and see what happens?

There’s certainly one thing that I made my mind up about this one, and that’s how Perry Constantine from Superhero Cinephiles and Japan on Film needed to come by and help me make sure that I kept everything straight here. And it’s a good thing too because with more playable character than I want to count spread out across 7 consoles upon release and a few more as back catalogs were taken advantage of it would have been really easy to miss something here.

So was there an actual story for this game? Or was it just a giant excuse to squeeze in as many tidbits as they could so the other kids would think they’re cool? You’ll have to listen to find out!Continue Reading

Listen up, mutation enthusiasts and multi-platform adventurers, because this week on Play Comics we’re strapping on our Kevlar suits and diving straight into the bewildering, beast-infested, cross-console chaos of X-Men: The Official Game! We’re talking about the 2006 game that launched on practically every system known to mankind (GBA, GameCube, Nintendo DS, PS2, Xbox, and Xbox 360. Seriously, did they forget a platform?), which based the story nominally on the third X-Men film from Fox. You know, the one that showed us what happens when Professor Xavier and Magneto finally decided to outsource their beef settlement to a video game developer.

This particular romp through Marvel’s merry mutant universe was brought to you by the folks who looked at a film featuring Wolverine, Nightcrawler, and Iceman and thought, “What if we made this game SLIGHTLY different on each platform?” It’s like they were challenged to see just how elastic the definition of ‘the same game’ could be, and frankly, the results are beautifully inconsistent. The story was co-written by Chris Claremont (yes, THAT Chris Claremont) and Zak Penn, and it featured voice acting from the actual film cast, which means you got Hugh Jackman’s growl in your living room, your handheld, and probably also your neighbors’ living rooms at 2 AM.

Joining us to make sense of this portable and stationary pandemonium is none other than Alex Zalben from Comic Book Club, a weekly live talk show about comics that’s been running since 2006, performed at every major comic convention you can think of, written up in the New York Times more than once, and hosted literally hundreds of guests with more swagger than most podcasts muster in a lifetime. Alex is a writer, editor, and podcaster who knows his way around both four-color storytelling and video game adaptations, making him the perfect guide to help us determine whether this cross-generational, cross-console adventure managed to capture what makes the X-Men actually work, or if it just made us wish we could teleport away from our screens.

So sync up your Danger Room protocols, pick your favorite handheld or home console, and get ready for an episode that’s guaranteed to be more chaotic than a Sentinel factory explosion and infinitely more confusing than trying to figure out why THIS game exists on THAT console!Continue Reading

Attention, mutant enthusiasts and digital adventurers! Prepare yourselves for a journey into the pixelated past as we dive headfirst into the treacherous depths of Murderworld. This week, we’re joined by the indomitable Austin Auclair from PatientRock to tackle the notorious X-Men: Madness in Murderworld, a game that’s been haunting players’ nightmares since 1989.

Get ready to dust off your DOS disks, fire up your Amigas, and polish those Commodore 64s as we explore this side-scrolling saga that pits our favorite mutants against the diabolical duo of Magneto and Arcade. Will we uncover the secrets of the demagnetizer? Can we navigate the labyrinthine levels without losing our sanity? And most importantly, will we finally beat this infamously challenging game after decades of collective frustration?

Tune in as we dissect the good, the bad, and the downright maddening aspects of this classic X-Men adventure. With Austin’s expertise and our unwavering determination, we might just crack the code and rescue Professor X from his digital prison. So grab your favorite mutant power-boosting snack and join us for an episode that’s sure to be more electrifying than Storm’s lightning bolts and sharper than Wolverine’s claws!Continue Reading

Time to get this one out of the way. This podcast exists because of X-Men. The most requested game for people to be a guest for are X-Men games. Specifically it’s this one. What some people would say is “the perfect X-Men game” and I’ve heard this from many many people.

Listen in as Zack Jenkins from ComicxXF comes to finally talk about the game that everyone has been waiting for. X-Men Legends 2.Continue Reading

X-Men. It’s the reason I started this podcast. It’s the comic series that people ask me about the most for coming on the show. And they just never disappoint because there are about a billion different reasons why people have gotten into them and why they love them. So what’s wrong with another look?

If you ask Kevin Newburn, nothing at all. Which is great because that would have made for a really awkward episode if he didn’t think that these mutants were worth another look.

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This is what the rest of the Capcom fighters focusing on Marvel characters was all leading to. One of the greatest fighting games ever made. The reason to own a Dreamcast. The epic mashup of two legendary companies that has no reason to exist in this world but does anyway.

Listen in as Trent Seely from Continuity Nod comes to talk about what is possibly one of the best games every made. Period. End of discussion.Continue Reading

It’s finally time to check out the Capcom Fighters, and what better place to start than at the beginning of that run? The X-Men have been a vital part of this show from the start and there’s really no better place to get things rolling here than with a look at a game based on the Fatal Attractions story arc.Well, based on might be a strong phrase. Listen in as Miles Stokes and Matt Hunter from Jay and Miles X-Plain the X-Men stop by to take a look at Children of the Atom and all of the history and lore behind it.Continue Reading