Attention, space cadets and retro gamers! Prepare to blast off into a pixelated adventure as Play Comics takes on Buck Rogers: Planet of Zoom. We’re zooming through the 25th century faster than you can say “bidi-bidi-bidi,” exploring this cosmic classic that graced the Atari 2600, ColecoVision, Atari 5200, and Intellivision.

Joining us on this retro romp is none other than Andy Larson, one of the amazing hosts of The Last Comic Shop podcast. Together, we’ll navigate through space battles, questionable physics, and more bleeps and bloops than you can shake a joystick at.

So strap in, adjust your antenna, and get ready to explore whether this game does justice to the Buck Rogers comics and serialized adventures. Will it be a direct hit or a galactic miss? Tune in to find out if Buck’s digital escapades are as timeless as his 500-year nap!Continue Reading

Grab your time-traveling bow and arrow, folks! It’s time to dive into the prehistoric playground of Turok: Evolution, the game that asked, “What if we took a beloved comic book series and cranked the dinosaur-blasting action up to 11?” Join us as we explore this Acclaim-produced, multi-console extravaganza that had gamers questioning whether they were playing as a noble warrior or just a really enthusiastic paleontologist with anger issues.

This episode features the talented Frank Martin, comic writer extraordinaire and master of crowdfunded creativity. He’ll help us navigate the treacherous terrain between comic panels and pixelated landscapes, all while dodging raptors and questioning the logic of futuristic weapons in a world where “cutting edge” usually refers to a particularly sharp rock.

So strap on your loincloth, polish your plasma rifle, and get ready to explore a game that’s part Jurassic Park, part quantum physics experiment gone wrong. Will Turok: Evolution stand the test of time, or will it go extinct faster than you can say “Cease and desist, dinosaur!”? Tune in to find out!Continue Reading

Welcome, cosmic adventurers and comic aficionados, to another interstellar episode of Play Comics, where the fabric of reality is as bendable as the pages of a comic book, and the heroes are as quirky as our sense of humor. This week, we’re donning our power bands and setting our sights on the vast, uncharted territories of space. Why, you ask? Because we’re diving headfirst into the latest cosmic vigilante saga that’s blasting its way through the comic cosmos – the upcoming Space Ghost comic being published by Dynamite Comics!

But hold onto your space helmets dear listeners, because this episode isn’t just any ordinary galactic gabfest. Oh no, we’ve managed to snag series writer and return guest, David Pepose, who’s back and more mysterious than Space Ghost’s secret identity (which, by the way, remains one of the universe’s best-kept secrets). David’s here to give us the inside scoop on what it’s like to breathe new life into a character who’s been everything from a champion of justice to a smarmy talk show host.

Prepare for an episode filled with tales of cosmic vigilantes, nefarious space pirates, and the occasional monkey sidekick. We’ll explore the dark corners of the Galactic Federation, where evil lurks in the shadows, and only one hero can bring justice to the stars. Yes, we’re talking about the man, the myth, the legend – Space Ghost!

So, whether you’re a long-time fan of the spectral space hero or just curious about what happens when you mix superheroes with the final frontier, this episode is for you. Join us as we chat with David Pepose about the challenges of reviving a classic character, the thrill of exploring uncharted narrative galaxies, and, most importantly, whether Space Ghost prefers his coffee black as the void of space or with a splash of Milky Way.

Buckle up, listeners, because we’re about to launch into an episode that’s out of this world. And remember, in space, no one can hear you laugh – but here on Play Comics, laughter is just part of the adventure.Continue Reading

Turok was a big thing in the Nintendo 64 era. Big enough to get 4 games on the console. And I’m sure the fact that Acclaim controlled both the game and the comic. So of course you’ve still got all the super well connected aspects of the series.

Listen in as Mike O’Brien from behind the scenes of DC SuperSons as he comes to talk about the final Nintendo 64 entry in the series.Continue Reading

You know what’s always fun? Dinosaurs. Seriously, who doesn’t like dinosaurs? Crazy people, that’s who. So if you can get dinosaurs and aliens and giant guns and it all actually makes sense? How cool is that?

Listen in as Billy who sometimes writes for Commander Cast comes to talk about Turok 2 Seeds of Evil. And cool guns. And the fun of having a comic property published across about a gazillion different publishers.Continue Reading

I know, one of the problems with the show is that the handheld versions of games exist. And that if there’s a console version I tend to just ignore the hand held ones because, let’s face it, are they ever better than the console version anyway? Especially with a series like Turok that’s built around being a first person shooter on a screen that can show really good colors that’s also bigger than 2 square inches. That’s like 5 square centimeters for all of my listeners not in the US.
Blair Farrell from Comic Gamers Assemble is here to help me see if my thought process even has any merit to it as we take a look at 5 different Turok handheld ports and see how they actually play without having to worry about those pesky home console games that always hog the spotlight.Continue Reading

Imagine a world with dinosaur and man existing together except there’s also modern weaponry and plasma rifles and, well, if you’re not convinced now that it’s awesome I’m not sure what’s wrong with you. Also it’s not the Savage Land.

Listen in as Patrick Hickey Jr from Review Fix comes by to talk Turok Dinosaur Hunter and really delves into some of the production behind this classic N64 shooter.Continue Reading