Welcome, cosmic adventurers and comic aficionados, to another interstellar episode of Play Comics, where the fabric of reality is as bendable as the pages of a comic book, and the heroes are as quirky as our sense of humor. This week, we’re donning our power bands and setting our sights on the vast, uncharted territories of space. Why, you ask? Because we’re diving headfirst into the latest cosmic vigilante saga that’s blasting its way through the comic cosmos – the upcoming Space Ghost comic being published by Dynamite Comics!

But hold onto your space helmets dear listeners, because this episode isn’t just any ordinary galactic gabfest. Oh no, we’ve managed to snag series writer and return guest, David Pepose, who’s back and more mysterious than Space Ghost’s secret identity (which, by the way, remains one of the universe’s best-kept secrets). David’s here to give us the inside scoop on what it’s like to breathe new life into a character who’s been everything from a champion of justice to a smarmy talk show host.

Prepare for an episode filled with tales of cosmic vigilantes, nefarious space pirates, and the occasional monkey sidekick. We’ll explore the dark corners of the Galactic Federation, where evil lurks in the shadows, and only one hero can bring justice to the stars. Yes, we’re talking about the man, the myth, the legend – Space Ghost!

So, whether you’re a long-time fan of the spectral space hero or just curious about what happens when you mix superheroes with the final frontier, this episode is for you. Join us as we chat with David Pepose about the challenges of reviving a classic character, the thrill of exploring uncharted narrative galaxies, and, most importantly, whether Space Ghost prefers his coffee black as the void of space or with a splash of Milky Way.

Buckle up, listeners, because we’re about to launch into an episode that’s out of this world. And remember, in space, no one can hear you laugh – but here on Play Comics, laughter is just part of the adventure.Continue Reading

Turok was a big thing in the Nintendo 64 era. Big enough to get 4 games on the console. And I’m sure the fact that Acclaim controlled both the game and the comic. So of course you’ve still got all the super well connected aspects of the series.

Listen in as Mike O’Brien from behind the scenes of DC SuperSons as he comes to talk about the final Nintendo 64 entry in the series.Continue Reading

You know what’s always fun? Dinosaurs. Seriously, who doesn’t like dinosaurs? Crazy people, that’s who. So if you can get dinosaurs and aliens and giant guns and it all actually makes sense? How cool is that?

Listen in as Billy who sometimes writes for Commander Cast comes to talk about Turok 2 Seeds of Evil. And cool guns. And the fun of having a comic property published across about a gazillion different publishers.Continue Reading

I know, one of the problems with the show is that the handheld versions of games exist. And that if there’s a console version I tend to just ignore the hand held ones because, let’s face it, are they ever better than the console version anyway? Especially with a series like Turok that’s built around being a first person shooter on a screen that can show really good colors that’s also bigger than 2 square inches. That’s like 5 square centimeters for all of my listeners not in the US.
Blair Farrell from Comic Gamers Assemble is here to help me see if my thought process even has any merit to it as we take a look at 5 different Turok handheld ports and see how they actually play without having to worry about those pesky home console games that always hog the spotlight.Continue Reading

Imagine a world with dinosaur and man existing together except there’s also modern weaponry and plasma rifles and, well, if you’re not convinced now that it’s awesome I’m not sure what’s wrong with you. Also it’s not the Savage Land.

Listen in as Patrick Hickey Jr from Review Fix comes by to talk Turok Dinosaur Hunter and really delves into some of the production behind this classic N64 shooter.Continue Reading