Kickstarter is the bane of my existence because so many cool things are rolling through there. It’s a good problem to have I guess.
But Chris Mancini and Fernando Pinto, those two are enablers. Why do they have to be making such a cool sounding comic? Why do they have to be good people on top of that? Why do they make it so easy for me to give them my money?
This Episode is brought to you in part by White Cat Entertainment, both because they created this comic and because they’re just a cool company anyway.
The world just can’t get enough zombies. They’re everywhere. So let’s throw in dating at the same time. Let’s be real here, I’m not sure which is scarier.
Good thing we have Steve Urena here to help sort this stuff out. Listen in as we talk about his newest Kickstarter comic Zombie Date Night, which as of the publishing of this episode is fully funded and has just under 2 weeks left in the campaign for you to get in on the fun.
It all comes back to Spider-Man doesn’t it? There’s a good reason for that, he is one of Marvel’s premier characters for a reason. We’re just going to have a Spider-Man game for every console aren’t we?
Tune in this week as Aaron Weiss from Weisscast joins the show to help break down why Spider-Man gets so much love in the gaming sphere.
This Episode is brought to you in part by the wonderful Play Comics Patreon Supporters.
The best thing about supporting a cool story on Kickstarter is getting to go along for the ride over the course of the story’s lifetime. And that’s what we’re doing here in the first time we’re taking a second look at a Kickstarter storyline.
Tommy Jauregui comes by the show again to talk about the second chapter of his Endless Moons story. And hopefully convinces some of you to back the Endless Moons Kickstarter campaign.
Don’t get me wrong, I love super hero comics. But they’ve been around forever, and with that longevity comes a tie to the past that just can’t be ignored. No matter what anyone does with Superman or Hulk there’s always going to be someone complaining that a bit of the past is being ignored. Even if that piece of the past is deeply rooted in values and ideas that we don’t hold as a society anymore.
Which is one reason why I’m so excited to get to talk to Adam Gorham, artist for The Blue Flame, Vault’s first venture into superhero comics. Listen in as we talk starting a superhero universe and how even I have someone who wants me to draw. Time will tell if that opinion holds up.
This Episode is brought to you in part by Vault Comics since they are publishing the book and everything.
We’re living in a world where people are starting more and more to be held accountable for their actions and inactions. Holding things against the writer/artist makes perfect sense to me. But how much should you hold the publisher accountable? And more importantly how do you let it effect other people who already have things rolling through that publisher?
Sometimes I just get confused when it comes to localization decisions. Why can’t we get the manga license with our games? Did they think we wouldn’t like a plane based shooter because it had a comic with it that we didn’t recognize?
Good thing that I have Steampunk Link and Emmy Zero from SNEScapades here to help straighten things up. Listen in as we try to solve this and other mysterious aspects of this early SNES Era gem.
There’s no turning back now, social media is here to stay. And with that comes a new type of interaction with the world and the people who make the pieces of entertainment that help us get through our day.
But what happens behind the scenes and along the way for the people who create these things? Good thing we have Dave Baker here to help shed some light on that with Everyone is Tulip, a comic created with Nicole Goux and published by Dark Horse.
I can’t get into first person shooters. But let’s get it even wider than that, I usually can’t get into shooters at all. They’re just not my genre of choice.
Patrick Hickey Jr. might just change that with his latest book The Minds Behind Shooter Games. I’ll probably never be good at them but after reading the background that Patrick was able to pick up. I might not love the games, but I love hearing about the stories behind how these games came into existence.
This episode is brought to you in part by Lesser Known Comics. Be sure to check out the Lesser Known Comics website for the most up to date news on what they’ve got going on.
When you think of the most iconic characters in the DC Universe then Wonder Woman is definitely up there. Easily one of the most important characters in comics. But with that longevity and popularity comes an interesting problem, a lot of stuff has already been done. So when you can get a fresh take on things it’s always great, and even better when it’s a well done comic.
That’s what we have here with Michael Conrad and Becky Cloonan. Listen in as we talk about the best parts of a limited Future State run, plans for their run on the ongoing Wonder Woman story, and go off on some of the most relevant tangents this show might have ever had.
One of the great things about comics is that there’s a story for everyone. A character for everyone. Or there can be, some groups are just more well represented than others. What can you do?
If you’re Joe Glass, you can go write a comic that has been popular enough to spawn a 400+ page omnibus release. I’d say that’s doing a little something to make sure that marginalized portions of the population can get some more and better representation wouldn’t you?
Or you can prove to me that you read show notes by telling me that I have this offer to give away a copy in the show notes and I’ll enter you in a drawing for a free copy. Assuming I can ship it to you without costing me a small fortune, and if that’s the case we’ll work something out.
Comics is a team sport. Unless you’re talking about one of those super talented people who can do everything, but we’re not talking about them right now. We’re looking at a book made by two people who are both good at what they do.
Those people: Eric Grissom and Will Perkins. The book: Goblin. I have both of them here to talk about this wonderful story that you really will have to read. Spoiler alert though: it’s pretty good.
This episode is brought to you by the wonderful patrons of Play Comics. Want to help support the show? Head over to PlayComics.com/Patreon and you too can get early episodes and other special patron only goodies.
I come into Barbaric with a few things in mind:
Vault Comics is on top of their stuff and if I could easily pull it off I’d have the shop just get me all of their #1 issues
I love fantasy based stuff
The ax’s mouth is dripping blood, so we can assume it doesn’t ask for a well done steak. I’m guessing mid rare at the most
Sometimes a dumb idea actually turns into something. You know, like telling your wife that you’re starting a comic publisher. Or not telling her and just kind of doing it until one day neither of you can deny that this is exactly what’s going on.
I’ve never done that. But you know who has? Today’s guest Mark Bernal from Lesser Known Comics. So listen in as I pick his brain about how you can sneaky start a publisher and some of the best parts of doing so as a relative newcomer.
This episode is brought to you in part by Lesser Known Comics. Partly because it just makes too much sense not to do it, and partly because they have a Kickstarter going where you can pick up some print copies of their comics.
There’s only a few things we have to have to survive in this world. Two of those are comics and food. But what if, and I’m being totally serious here, what if you could find a really good comic about food? I’m sure there are others, but Kitchen Witch is really good so that’s what we’re going with right now.
Good thing we have Steve Orlando here to talk to about The Kitchen Witch. Makes total sense since he wrote it. After all, that is how these things usually work. And if you’re not convinced that buying The Kitchen Witch is a good move after listening to this then I’m going to have to seriously think about if we’re able to be friends.
This Episode is brought to you in part by 215 Ink, which makes total sense since they’re publishing it.
We’re never going to get away from Batman are we? Oh well, at least Chaos in Gotham is based on everyone’s favorite Batman animated series. And Batman might possibly have one of the best rogue galleries in comics so you’ve got to think something could be pulled off here.
Good thing we’ve got Erin from Girls Talk Comics to come help us look into the situation. So suit up, because this is a fun one.
This Episode is brought to you in part by Alex Schumacher, SLG Publishing, and Mr. Butterchips.
More than anything else right now, I want to make sure that everyone one of you is doing alright in every way possible. We’re going through a lot of shit and while taking care of your mental health is really important we as a society aren’t in a place yet where it’s always something that can be talked about openly. That needs to change.
This is one reason why I’m so excited to talk to Justin Richards about his Kickstarter project A Silent Night. Dealing with depression and anxiety is something that you definitely don’t have to do alone. I’m not saying that backing this Kickstarter project will help, but it will get the conversation out into the world in a more public way and I have to see that as a good thing. Plus Justin is just A grade good people. Can’t really go wrong there.
Alright guys, we really need to get the house ready to sell. Despite saying that I’ve been working on that most of the free time has been spent working on the podcast in one way or another. Good for content, not so good for getting into a new house.
It’s finally happened. I got totally peer pressured into reading a comic. Not only that, but in getting the creators on the show too. Although let’s be real about Witchblood for a minute. I definitely would have read this anyway and thought that I should get the creators on the show. That cover + all the hype I’d seen about this one + Vault Comics = I’ll pick it up. It’s simple math.
Listen in as Lisa Sterle and Matthew Erman (featuring a basically uncredited roll played by their dog) come talk about the creation of a comic about a biker witch from Mars (said only because it fits the reference I’m hoping you catch), working with someone you can’t really get away from, and more of an answer to my standard “Do you have any advice for people looking to get into making comics?” question than I’ve gotten from anyone so far. Not that I’m complaining at all.